mirror of
https://github.com/ppy/osu
synced 2024-12-11 09:27:08 +00:00
108 lines
3.9 KiB
C#
108 lines
3.9 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using OpenTK.Graphics;
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namespace osu.Game.Overlays.Settings
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{
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public class SettingsHeader : Container
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{
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public SearchTextBox SearchTextBox;
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private Box background;
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private readonly Func<float> currentScrollOffset;
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public Action Exit;
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/// <param name="currentScrollOffset">A reference to the current scroll position of the ScrollContainer we are contained within.</param>
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public SettingsHeader(Func<float> currentScrollOffset)
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{
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this.currentScrollOffset = currentScrollOffset;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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Children = new Drawable[]
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{
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background = new Box
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{
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Colour = Color4.Black,
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RelativeSizeAxes = Axes.Both,
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},
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new FillFlowContainer
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{
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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new OsuSpriteText
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{
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Text = "settings",
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TextSize = 40,
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Margin = new MarginPadding {
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Left = SettingsOverlay.CONTENT_MARGINS,
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Top = Toolbar.Toolbar.TOOLTIP_HEIGHT
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},
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},
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new OsuSpriteText
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{
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Colour = colours.Pink,
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Text = "Change the way osu! behaves",
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TextSize = 18,
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Margin = new MarginPadding {
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Left = SettingsOverlay.CONTENT_MARGINS,
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Bottom = 30
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},
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},
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SearchTextBox = new SearchTextBox
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{
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RelativeSizeAxes = Axes.X,
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Width = 0.95f,
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Margin = new MarginPadding {
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Top = 20,
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Bottom = 20
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},
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Exit = () => Exit(),
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},
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}
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}
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};
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}
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protected override void UpdateAfterChildren()
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{
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base.UpdateAfterChildren();
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// the point at which we will start anchoring to the top.
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float anchorOffset = SearchTextBox.Y;
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float scrollPosition = currentScrollOffset();
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// we want to anchor the search field to the top of the screen when scrolling.
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Margin = new MarginPadding { Top = Math.Max(0, scrollPosition - anchorOffset) };
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// we don't want the header to scroll when scrolling beyond the upper extent.
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Y = Math.Min(0, scrollPosition);
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// we get darker as scroll progresses
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background.Alpha = Math.Min(1, scrollPosition / anchorOffset) * 0.5f;
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}
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}
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} |