mirror of https://github.com/ppy/osu
210 lines
8.1 KiB
C#
210 lines
8.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.IO.Stores;
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using osu.Framework.Testing;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.IO;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Screens.Ranking;
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using osu.Game.Skinning;
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using osu.Game.Storyboards;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Tests.Beatmaps
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{
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[HeadlessTest]
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public abstract class HitObjectSampleTest : PlayerTestScene, IStorageResourceProvider
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{
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protected abstract IResourceStore<byte[]> RulesetResources { get; }
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protected LegacySkin Skin { get; private set; }
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[Resolved]
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private RulesetStore rulesetStore { get; set; }
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private readonly SkinInfo userSkinInfo = new SkinInfo();
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private readonly BeatmapInfo beatmapInfo = new BeatmapInfo
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{
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BeatmapSet = new BeatmapSetInfo(),
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Metadata = new BeatmapMetadata(),
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};
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private readonly TestResourceStore userSkinResourceStore = new TestResourceStore();
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private readonly TestResourceStore beatmapSkinResourceStore = new TestResourceStore();
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private SkinSourceDependencyContainer dependencies;
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private IBeatmap currentTestBeatmap;
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protected sealed override bool HasCustomSteps => true;
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protected override bool Autoplay => true;
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protected sealed override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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=> new DependencyContainer(dependencies = new SkinSourceDependencyContainer(base.CreateChildDependencies(parent)));
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protected sealed override IBeatmap CreateBeatmap(RulesetInfo ruleset) => currentTestBeatmap;
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protected sealed override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
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=> new TestWorkingBeatmap(beatmapInfo, beatmapSkinResourceStore, beatmap, storyboard, Clock, this);
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protected override TestPlayer CreatePlayer(Ruleset ruleset) => new TestPlayer(false);
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protected void CreateTestWithBeatmap(string filename)
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{
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CreateTest(() =>
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{
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AddStep("clear performed lookups", () =>
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{
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userSkinResourceStore.PerformedLookups.Clear();
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beatmapSkinResourceStore.PerformedLookups.Clear();
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});
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AddStep($"load {filename}", () =>
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{
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using (var reader = new LineBufferedReader(RulesetResources.GetStream($"Resources/SampleLookups/{filename}")))
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currentTestBeatmap = Decoder.GetDecoder<Beatmap>(reader).Decode(reader);
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// populate ruleset for beatmap converters that require it to be present.
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currentTestBeatmap.BeatmapInfo.Ruleset = rulesetStore.GetRuleset(currentTestBeatmap.BeatmapInfo.RulesetID);
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});
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});
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AddStep("seek to completion", () => Player.GameplayClockContainer.Seek(Player.DrawableRuleset.Objects.Last().GetEndTime()));
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AddUntilStep("results displayed", () => Stack.CurrentScreen is ResultsScreen);
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}
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protected void SetupSkins(string beatmapFile, string userFile)
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{
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AddStep("setup skins", () =>
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{
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userSkinInfo.Files.Clear();
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userSkinInfo.Files.Add(new SkinFileInfo
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{
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Filename = userFile,
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FileInfo = new IO.FileInfo { Hash = userFile }
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});
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beatmapInfo.BeatmapSet.Files.Clear();
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beatmapInfo.BeatmapSet.Files.Add(new BeatmapSetFileInfo
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{
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Filename = beatmapFile,
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FileInfo = new IO.FileInfo { Hash = beatmapFile }
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});
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// Need to refresh the cached skin source to refresh the skin resource store.
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dependencies.SkinSource = new SkinProvidingContainer(Skin = new LegacySkin(userSkinInfo, this));
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});
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}
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protected void AssertBeatmapLookup(string name) => AddAssert($"\"{name}\" looked up from beatmap skin",
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() => !userSkinResourceStore.PerformedLookups.Contains(name) && beatmapSkinResourceStore.PerformedLookups.Contains(name));
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protected void AssertUserLookup(string name) => AddAssert($"\"{name}\" looked up from user skin",
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() => !beatmapSkinResourceStore.PerformedLookups.Contains(name) && userSkinResourceStore.PerformedLookups.Contains(name));
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protected void AssertNoLookup(string name) => AddAssert($"\"{name}\" not looked up",
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() => !beatmapSkinResourceStore.PerformedLookups.Contains(name) && !userSkinResourceStore.PerformedLookups.Contains(name));
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#region IResourceStorageProvider
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public AudioManager AudioManager => Audio;
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public IResourceStore<byte[]> Files => userSkinResourceStore;
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public new IResourceStore<byte[]> Resources => base.Resources;
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public IResourceStore<TextureUpload> CreateTextureLoaderStore(IResourceStore<byte[]> underlyingStore) => null;
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#endregion
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private class SkinSourceDependencyContainer : IReadOnlyDependencyContainer
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{
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public ISkinSource SkinSource;
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private readonly IReadOnlyDependencyContainer fallback;
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public SkinSourceDependencyContainer(IReadOnlyDependencyContainer fallback)
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{
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this.fallback = fallback;
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}
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public object Get(Type type)
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{
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if (type == typeof(ISkinSource))
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return SkinSource;
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return fallback.Get(type);
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}
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public object Get(Type type, CacheInfo info)
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{
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if (type == typeof(ISkinSource))
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return SkinSource;
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return fallback.Get(type, info);
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}
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public void Inject<T>(T instance) where T : class
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{
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// Never used directly
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}
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}
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private class TestResourceStore : IResourceStore<byte[]>
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{
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public readonly List<string> PerformedLookups = new List<string>();
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public byte[] Get(string name)
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{
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markLookup(name);
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return Array.Empty<byte>();
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}
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public Task<byte[]> GetAsync(string name)
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{
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markLookup(name);
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return Task.FromResult(Array.Empty<byte>());
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}
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public Stream GetStream(string name)
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{
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markLookup(name);
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return new MemoryStream();
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}
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private void markLookup(string name) => PerformedLookups.Add(name.Substring(name.LastIndexOf(Path.DirectorySeparatorChar) + 1));
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public IEnumerable<string> GetAvailableResources() => Enumerable.Empty<string>();
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public void Dispose()
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{
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}
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}
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private class TestWorkingBeatmap : ClockBackedTestWorkingBeatmap
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{
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private readonly BeatmapInfo skinBeatmapInfo;
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private readonly IResourceStore<byte[]> resourceStore;
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private readonly IStorageResourceProvider resources;
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public TestWorkingBeatmap(BeatmapInfo skinBeatmapInfo, IResourceStore<byte[]> resourceStore, IBeatmap beatmap, Storyboard storyboard, IFrameBasedClock referenceClock, IStorageResourceProvider resources)
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: base(beatmap, storyboard, referenceClock, resources.AudioManager)
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{
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this.skinBeatmapInfo = skinBeatmapInfo;
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this.resourceStore = resourceStore;
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this.resources = resources;
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}
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protected internal override ISkin GetSkin() => new LegacyBeatmapSkin(skinBeatmapInfo, resourceStore, resources);
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}
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}
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}
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