osu/osu.Game/Beatmaps/BeatmapMetadata.cs

89 lines
2.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using Newtonsoft.Json;
using osu.Framework.Testing;
using osu.Game.Database;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Users;
#nullable enable
namespace osu.Game.Beatmaps
{
[ExcludeFromDynamicCompile]
[Serializable]
public class BeatmapMetadata : IEquatable<BeatmapMetadata>, IHasPrimaryKey, IBeatmapMetadataInfo
{
public int ID { get; set; }
public string Title { get; set; } = string.Empty;
[JsonProperty("title_unicode")]
public string TitleUnicode { get; set; } = string.Empty;
public string Artist { get; set; } = string.Empty;
[JsonProperty("artist_unicode")]
public string ArtistUnicode { get; set; } = string.Empty;
[JsonIgnore]
public List<BeatmapInfo> Beatmaps { get; set; } = new List<BeatmapInfo>();
[JsonIgnore]
public List<BeatmapSetInfo> BeatmapSets { get; set; } = new List<BeatmapSetInfo>();
/// <summary>
/// The author of the beatmaps in this set.
/// </summary>
[JsonIgnore]
public APIUser Author = new APIUser();
/// <summary>
/// Helper property to deserialize a username to <see cref="APIUser"/>.
/// </summary>
[JsonProperty(@"user_id")]
[Column("AuthorID")]
public int AuthorID
{
get => Author.Id; // This should not be used, but is required to make EF work correctly.
set => Author.Id = value;
}
/// <summary>
/// Helper property to deserialize a username to <see cref="APIUser"/>.
/// </summary>
[JsonProperty(@"creator")]
[Column("Author")]
public string AuthorString
{
get => Author.Username; // This should not be used, but is required to make EF work correctly.
set => Author.Username = value;
}
public string Source { get; set; } = string.Empty;
[JsonProperty(@"tags")]
public string Tags { get; set; } = string.Empty;
/// <summary>
/// The time in milliseconds to begin playing the track for preview purposes.
/// If -1, the track should begin playing at 40% of its length.
/// </summary>
public int PreviewTime { get; set; } = -1;
public string AudioFile { get; set; } = string.Empty;
public string BackgroundFile { get; set; } = string.Empty;
public bool Equals(BeatmapMetadata other) => ((IBeatmapMetadataInfo)this).Equals(other);
public override string ToString() => this.GetDisplayTitle();
IUser IBeatmapMetadataInfo.Author => Author;
}
}