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https://github.com/ppy/osu
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84 lines
2.4 KiB
C#
84 lines
2.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Scoring;
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using osu.Game.Screens.Ranking.Statistics;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Scoring;
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using osuTK;
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namespace osu.Game.Tests.Visual.Ranking
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{
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public class TestSceneStatisticsPanel : OsuTestScene
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{
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[Test]
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public void TestScoreWithTimeStatistics()
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{
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var score = new TestScoreInfo(new OsuRuleset().RulesetInfo)
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{
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HitEvents = TestSceneHitEventTimingDistributionGraph.CreateDistributedHitEvents()
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};
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loadPanel(score);
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}
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[Test]
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public void TestScoreWithPositionStatistics()
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{
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var score = new TestScoreInfo(new OsuRuleset().RulesetInfo)
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{
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HitEvents = createPositionDistributedHitEvents()
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};
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loadPanel(score);
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}
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[Test]
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public void TestScoreWithoutStatistics()
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{
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loadPanel(new TestScoreInfo(new OsuRuleset().RulesetInfo));
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}
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[Test]
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public void TestNullScore()
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{
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loadPanel(null);
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}
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private void loadPanel(ScoreInfo score) => AddStep("load panel", () =>
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{
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Child = new StatisticsPanel
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{
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RelativeSizeAxes = Axes.Both,
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State = { Value = Visibility.Visible },
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Score = { Value = score }
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};
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});
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private static List<HitEvent> createPositionDistributedHitEvents()
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{
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var hitEvents = new List<HitEvent>();
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// Use constant seed for reproducibility
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var random = new Random(0);
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for (int i = 0; i < 500; i++)
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{
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double angle = random.NextDouble() * 2 * Math.PI;
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double radius = random.NextDouble() * 0.5f * OsuHitObject.OBJECT_RADIUS;
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var position = new Vector2((float)(radius * Math.Cos(angle)), (float)(radius * Math.Sin(angle)));
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hitEvents.Add(new HitEvent(0, HitResult.Perfect, new HitCircle(), new HitCircle(), position));
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}
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return hitEvents;
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}
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}
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}
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