osu/osu.Game.Tests/Visual/Ranking/TestSceneHitEventTimingDistributionGraph.cs
2020-10-09 05:04:03 +09:00

90 lines
2.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Ranking.Statistics;
using osuTK;
namespace osu.Game.Tests.Visual.Ranking
{
public class TestSceneHitEventTimingDistributionGraph : OsuTestScene
{
[Test]
public void TestManyDistributedEvents()
{
createTest(CreateDistributedHitEvents());
}
[Test]
public void TestAroundCentre()
{
createTest(Enumerable.Range(-150, 300).Select(i => new HitEvent(i / 50f, HitResult.Perfect, new HitCircle(), new HitCircle(), null)).ToList());
}
[Test]
public void TestZeroTimeOffset()
{
createTest(Enumerable.Range(0, 100).Select(_ => new HitEvent(0, HitResult.Perfect, new HitCircle(), new HitCircle(), null)).ToList());
}
[Test]
public void TestNoEvents()
{
createTest(new List<HitEvent>());
}
[Test]
public void TestMissesDontShow()
{
createTest(Enumerable.Range(0, 100).Select(i =>
{
if (i % 2 == 0)
return new HitEvent(0, HitResult.Perfect, new HitCircle(), new HitCircle(), null);
return new HitEvent(30, HitResult.Miss, new HitCircle(), new HitCircle(), null);
}).ToList());
}
private void createTest(List<HitEvent> events) => AddStep("create test", () =>
{
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4Extensions.FromHex("#333")
},
new HitEventTimingDistributionGraph(events)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(600, 130)
}
};
});
public static List<HitEvent> CreateDistributedHitEvents()
{
var hitEvents = new List<HitEvent>();
for (int i = 0; i < 50; i++)
{
int count = (int)(Math.Pow(25 - Math.Abs(i - 25), 2));
for (int j = 0; j < count; j++)
hitEvents.Add(new HitEvent(i - 25, HitResult.Perfect, new HitCircle(), new HitCircle(), null));
}
return hitEvents;
}
}
}