mirror of
https://github.com/ppy/osu
synced 2024-12-16 11:56:31 +00:00
8171deec49
First of all, stop relying that `InputManager` will successfully press the gameplay test button, because it won't if it's obscured by the notification overlay. Closing the overlay in a loop doesn't work because there's a chance that a notification is posted, then all overlays are closed, then another notification is posted, and so the button still isn't clickable. Instead, use the `TestGameplay()` method directly. Secondly, the notifications will still block `EditorPlayerLoader` from transitioning to `EditorPlayer`. Here we have no other choice than to aggressively dismiss notifications every spin of the relevant until step and hope we eventually progress to `EditorPlayer`. |
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.. | ||
TestSceneBeatDivisorControl.cs | ||
TestSceneBlueprintOrdering.cs | ||
TestSceneComposerSelection.cs | ||
TestSceneComposeScreen.cs | ||
TestSceneComposeSelectBox.cs | ||
TestSceneDesignSection.cs | ||
TestSceneDifficultySwitching.cs | ||
TestSceneDistanceSnapGrid.cs | ||
TestSceneEditorBeatmapCreation.cs | ||
TestSceneEditorChangeStates.cs | ||
TestSceneEditorClipboard.cs | ||
TestSceneEditorClock.cs | ||
TestSceneEditorComposeRadioButtons.cs | ||
TestSceneEditorMenuBar.cs | ||
TestSceneEditorNavigation.cs | ||
TestSceneEditorSamplePlayback.cs | ||
TestSceneEditorSaving.cs | ||
TestSceneEditorScreenModes.cs | ||
TestSceneEditorSeeking.cs | ||
TestSceneEditorSeekSnapping.cs | ||
TestSceneEditorSummaryTimeline.cs | ||
TestSceneEditorTestGameplay.cs | ||
TestSceneHitObjectComposer.cs | ||
TestSceneHitObjectDifficultyPointAdjustments.cs | ||
TestSceneHitObjectSamplePointAdjustments.cs | ||
TestSceneLabelledTimeSignature.cs | ||
TestSceneMetadataSection.cs | ||
TestScenePlaybackControl.cs | ||
TestSceneRectangularPositionSnapGrid.cs | ||
TestSceneSetupScreen.cs | ||
TestSceneTapButton.cs | ||
TestSceneTapTimingControl.cs | ||
TestSceneTimelineBlueprintContainer.cs | ||
TestSceneTimelineHitObjectBlueprint.cs | ||
TestSceneTimelineSelection.cs | ||
TestSceneTimelineTickDisplay.cs | ||
TestSceneTimelineZoom.cs | ||
TestSceneTimingScreen.cs | ||
TestSceneWaveform.cs | ||
TestSceneZoomableScrollContainer.cs | ||
TimelineTestScene.cs |