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https://github.com/ppy/osu
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47 lines
1.5 KiB
C#
47 lines
1.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Catch.Skinning.Argon
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{
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public class CatchArgonSkinTransformer : SkinTransformer
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{
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public CatchArgonSkinTransformer(ISkin skin)
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: base(skin)
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{
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}
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public override Drawable? GetDrawableComponent(ISkinComponentLookup lookup)
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{
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switch (lookup)
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{
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case CatchSkinComponentLookup catchComponent:
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// TODO: Once everything is finalised, consider throwing UnsupportedSkinComponentException on missing entries.
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switch (catchComponent.Component)
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{
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case CatchSkinComponents.HitExplosion:
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return new ArgonHitExplosion();
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case CatchSkinComponents.Catcher:
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return new ArgonCatcher();
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case CatchSkinComponents.Fruit:
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return new ArgonFruitPiece();
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case CatchSkinComponents.Banana:
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return new ArgonBananaPiece();
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case CatchSkinComponents.Droplet:
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return new ArgonDropletPiece();
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}
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break;
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}
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return base.GetDrawableComponent(lookup);
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}
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}
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}
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