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https://github.com/ppy/osu
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113 lines
3.6 KiB
C#
113 lines
3.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.UI;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Catch.Skinning.Argon
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{
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public partial class ArgonHitExplosion : CompositeDrawable, IHitExplosion
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{
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public override bool RemoveWhenNotAlive => true;
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private Container tallExplosion = null!;
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private Container largeFaint = null!;
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private readonly Bindable<Color4> accentColour = new Bindable<Color4>();
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public ArgonHitExplosion()
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{
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Size = new Vector2(20);
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Anchor = Anchor.BottomCentre;
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Origin = Anchor.BottomCentre;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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InternalChildren = new Drawable[]
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{
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tallExplosion = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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Width = 0.1f,
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Child = new Box
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{
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AlwaysPresent = true,
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Alpha = 0,
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RelativeSizeAxes = Axes.Both,
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},
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},
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largeFaint = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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Child = new Box
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{
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AlwaysPresent = true,
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Alpha = 0,
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RelativeSizeAxes = Axes.Both,
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},
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},
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};
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accentColour.BindValueChanged(colour =>
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{
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tallExplosion.EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Colour = colour.NewValue,
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Hollow = false,
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Roundness = 15,
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Radius = 15,
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};
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largeFaint.EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Colour = Interpolation.ValueAt(0.2f, colour.NewValue, Color4.White, 0, 1),
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Hollow = false,
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Radius = 50,
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};
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}, true);
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}
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public void Animate(HitExplosionEntry entry)
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{
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X = entry.Position;
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Scale = new Vector2(entry.HitObject.Scale);
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accentColour.Value = entry.ObjectColour;
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using (BeginAbsoluteSequence(entry.LifetimeStart))
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{
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this.FadeOutFromOne(400);
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if (!(entry.HitObject is Droplet))
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{
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float scale = Math.Clamp(entry.JudgementResult.ComboAtJudgement / 200f, 0.35f, 1.125f);
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tallExplosion
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.ScaleTo(new Vector2(1.1f, 20 * scale), 200, Easing.OutQuint)
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.Then()
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.ScaleTo(new Vector2(1.1f, 1), 600, Easing.In);
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}
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}
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}
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}
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}
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