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https://github.com/ppy/osu
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123 lines
4.9 KiB
C#
123 lines
4.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Catch.Objects;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Catch.Skinning.Argon
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{
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internal partial class ArgonBananaPiece : ArgonFruitPiece
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{
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private Container stabilisedPieceContainer = null!;
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private Drawable fadeContent = null!;
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[BackgroundDependencyLoader]
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private void load()
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{
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AddInternal(fadeContent = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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stabilisedPieceContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Children = new Drawable[]
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{
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new Circle
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{
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Colour = Color4.White.Opacity(0.4f),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Blending = BlendingParameters.Additive,
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Size = new Vector2(8),
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Scale = new Vector2(25, 1),
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},
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new Box
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{
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Colour = ColourInfo.GradientHorizontal(Color4.White.Opacity(0), Color4.White.Opacity(0.8f)),
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RelativeSizeAxes = Axes.X,
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Blending = BlendingParameters.Additive,
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Anchor = Anchor.Centre,
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Origin = Anchor.CentreRight,
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Width = 1.6f,
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Height = 2,
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},
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new Circle
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{
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Colour = ColourInfo.GradientHorizontal(Color4.White.Opacity(0.8f), Color4.White.Opacity(0)),
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RelativeSizeAxes = Axes.X,
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Blending = BlendingParameters.Additive,
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Anchor = Anchor.Centre,
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Origin = Anchor.CentreLeft,
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Width = 1.6f,
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Height = 2,
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},
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}
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},
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new Circle
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(1.2f),
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Hollow = false,
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Colour = Color4.White.Opacity(0.1f),
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Radius = 50,
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},
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Child =
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{
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Alpha = 0,
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AlwaysPresent = true,
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},
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BorderColour = Color4.White.Opacity(0.1f),
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BorderThickness = 3,
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},
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}
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});
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}
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protected override void Update()
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{
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base.Update();
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const float parent_scale_application = 0.4f;
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// relative to time on screen
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const float lens_flare_start = 0.3f;
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const float lens_flare_end = 0.8f;
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// Undo some of the parent scale being applied to make the lens flare feel a bit better..
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float scale = parent_scale_application + (1 - parent_scale_application) * (1 / (ObjectState.DisplaySize.X / (CatchHitObject.OBJECT_RADIUS * 2)));
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stabilisedPieceContainer.Rotation = -ObjectState.DisplayRotation;
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stabilisedPieceContainer.Scale = new Vector2(scale, 1);
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double duration = ObjectState.HitObject.StartTime - ObjectState.DisplayStartTime;
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fadeContent.Alpha = MathHelper.Clamp(
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Interpolation.ValueAt(
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Time.Current, 1f, 0f,
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ObjectState.DisplayStartTime + duration * lens_flare_start,
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ObjectState.DisplayStartTime + duration * lens_flare_end,
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Easing.OutQuint
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), 0, 1);
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}
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}
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}
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