osu/osu.Game/Screens
Dean Herbert e8e387b549 Cache buffered background to fix multiplayer lounge performance
Consider this a request for comment. It's the cleanest solution I can
come up with without dropping either the blur, or use of
`ModelBackedDrawable`.

Intended to resolve https://github.com/ppy/osu/issues/14276.
2021-08-16 08:04:54 +09:00
..
Backgrounds
Edit
Import
Menu
OnlinePlay Cache buffered background to fix multiplayer lounge performance 2021-08-16 08:04:54 +09:00
Play Rename element in OsuSettings enum 2021-08-14 22:35:15 +08:00
Ranking Fix vertical offset not being handled correctly during score panel detach process 2021-08-13 16:14:23 +09:00
Select Hide left border of beatmap wedge 2021-08-13 22:29:22 +09:00
Spectate Pass through MultiplayerRoomUsers instead of ints to avoid re-retrieval 2021-08-10 18:39:20 +09:00
BackgroundScreen.cs
BackgroundScreenStack.cs
IHandlePresentBeatmap.cs
IHasSubScreenStack.cs
IOsuScreen.cs
Loader.cs
OsuScreen.cs
OsuScreenDependencies.cs
OsuScreenStack.cs
ScorePresentType.cs
ScreenWhiteBox.cs
StartupScreen.cs