mirror of
https://github.com/ppy/osu
synced 2024-12-11 17:42:28 +00:00
76 lines
2.8 KiB
C#
76 lines
2.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Skinning.Default;
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namespace osu.Game.Rulesets.Osu.Mods
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{
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public class OsuModTraceable : ModWithVisibilityAdjustment, IRequiresApproachCircles
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{
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public override string Name => "Traceable";
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public override string Acronym => "TC";
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public override ModType Type => ModType.Fun;
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public override string Description => "Put your faith in the approach circles...";
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public override double ScoreMultiplier => 1;
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public override Type[] IncompatibleMods => new[] { typeof(IHidesApproachCircles) };
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protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
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{
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}
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protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state) => applyTraceableState(hitObject, state);
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private void applyTraceableState(DrawableHitObject drawable, ArmedState state)
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{
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if (!(drawable is DrawableOsuHitObject))
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return;
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//todo: expose and hide spinner background somehow
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switch (drawable)
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{
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case DrawableHitCircle circle:
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// we only want to see the approach circle
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applyCirclePieceState(circle, circle.CirclePiece);
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break;
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case DrawableSliderTail sliderTail:
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applyCirclePieceState(sliderTail);
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break;
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case DrawableSliderRepeat sliderRepeat:
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// show only the repeat arrow
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applyCirclePieceState(sliderRepeat, sliderRepeat.CirclePiece);
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break;
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case DrawableSlider slider:
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slider.Body.OnSkinChanged += () => applySliderState(slider);
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applySliderState(slider);
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break;
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}
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}
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private void applyCirclePieceState(DrawableOsuHitObject hitObject, IDrawable hitCircle = null)
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{
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var h = hitObject.HitObject;
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using (hitObject.BeginAbsoluteSequence(h.StartTime - h.TimePreempt))
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(hitCircle ?? hitObject).Hide();
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}
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private void applySliderState(DrawableSlider slider)
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{
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((PlaySliderBody)slider.Body.Drawable).AccentColour = slider.AccentColour.Value.Opacity(0);
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((PlaySliderBody)slider.Body.Drawable).BorderColour = slider.AccentColour.Value;
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}
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}
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}
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