mirror of
https://github.com/ppy/osu
synced 2024-12-11 01:19:26 +00:00
7f82f10317
Over-caching could mean that a beatmap could load and cause a late crash. Let's catch it early to avoid such a crash occurring.
358 lines
14 KiB
C#
358 lines
14 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.IO;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Track;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics.Rendering;
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using osu.Framework.Graphics.Rendering.Dummy;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.IO.Stores;
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using osu.Framework.Lists;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Framework.Statistics;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Database;
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using osu.Game.IO;
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using osu.Game.Skinning;
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using osu.Game.Storyboards;
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namespace osu.Game.Beatmaps
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{
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public class WorkingBeatmapCache : IBeatmapResourceProvider, IWorkingBeatmapCache
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{
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private readonly WeakList<BeatmapManagerWorkingBeatmap> workingCache = new WeakList<BeatmapManagerWorkingBeatmap>();
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/// <summary>
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/// Beatmap files may specify this filename to denote that they don't have an audio track.
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/// </summary>
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private const string virtual_track_filename = @"virtual";
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/// <summary>
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/// A default representation of a WorkingBeatmap to use when no beatmap is available.
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/// </summary>
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public readonly WorkingBeatmap DefaultBeatmap;
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private readonly AudioManager audioManager;
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private readonly IResourceStore<byte[]> resources;
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private readonly LargeTextureStore largeTextureStore;
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private readonly LargeTextureStore beatmapPanelTextureStore;
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private readonly ITrackStore trackStore;
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private readonly IResourceStore<byte[]> files;
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[CanBeNull]
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private readonly GameHost host;
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public WorkingBeatmapCache(ITrackStore trackStore, AudioManager audioManager, IResourceStore<byte[]> resources, IResourceStore<byte[]> files, WorkingBeatmap defaultBeatmap = null,
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GameHost host = null)
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{
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DefaultBeatmap = defaultBeatmap;
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this.audioManager = audioManager;
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this.resources = resources;
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this.host = host;
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this.files = files;
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largeTextureStore = new LargeTextureStore(host?.Renderer ?? new DummyRenderer(), host?.CreateTextureLoaderStore(files));
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beatmapPanelTextureStore = new LargeTextureStore(host?.Renderer ?? new DummyRenderer(), new BeatmapPanelBackgroundTextureLoaderStore(host?.CreateTextureLoaderStore(files)));
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this.trackStore = trackStore;
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}
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public void Invalidate(BeatmapSetInfo info)
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{
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foreach (var b in info.Beatmaps)
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Invalidate(b);
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}
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public void Invalidate(BeatmapInfo info)
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{
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lock (workingCache)
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{
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var working = workingCache.FirstOrDefault(w => info.Equals(w.BeatmapInfo));
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if (working != null)
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{
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Logger.Log($"Invalidating working beatmap cache for {info}");
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workingCache.Remove(working);
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OnInvalidated?.Invoke(working);
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}
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}
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}
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public event Action<WorkingBeatmap> OnInvalidated;
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public virtual WorkingBeatmap GetWorkingBeatmap([CanBeNull] BeatmapInfo beatmapInfo)
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{
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if (beatmapInfo?.BeatmapSet == null)
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return DefaultBeatmap;
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lock (workingCache)
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{
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var working = workingCache.FirstOrDefault(w => beatmapInfo.Equals(w.BeatmapInfo));
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if (working != null)
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return working;
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beatmapInfo = beatmapInfo.Detach();
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workingCache.Add(working = new BeatmapManagerWorkingBeatmap(beatmapInfo, this));
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// best effort; may be higher than expected.
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GlobalStatistics.Get<int>("Beatmaps", $"Cached {nameof(WorkingBeatmap)}s").Value = workingCache.Count();
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return working;
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}
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}
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#region IResourceStorageProvider
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TextureStore IBeatmapResourceProvider.LargeTextureStore => largeTextureStore;
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TextureStore IBeatmapResourceProvider.BeatmapPanelTextureStore => beatmapPanelTextureStore;
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ITrackStore IBeatmapResourceProvider.Tracks => trackStore;
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IRenderer IStorageResourceProvider.Renderer => host?.Renderer ?? new DummyRenderer();
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AudioManager IStorageResourceProvider.AudioManager => audioManager;
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RealmAccess IStorageResourceProvider.RealmAccess => null!;
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IResourceStore<byte[]> IStorageResourceProvider.Files => files;
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IResourceStore<byte[]> IStorageResourceProvider.Resources => resources;
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IResourceStore<TextureUpload> IStorageResourceProvider.CreateTextureLoaderStore(IResourceStore<byte[]> underlyingStore) => host?.CreateTextureLoaderStore(underlyingStore);
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#endregion
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private class BeatmapManagerWorkingBeatmap : WorkingBeatmap
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{
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[NotNull]
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private readonly IBeatmapResourceProvider resources;
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public BeatmapManagerWorkingBeatmap(BeatmapInfo beatmapInfo, [NotNull] IBeatmapResourceProvider resources)
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: base(beatmapInfo, resources.AudioManager)
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{
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this.resources = resources;
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}
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protected override IBeatmap GetBeatmap()
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{
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if (BeatmapInfo.Path == null)
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return new Beatmap { BeatmapInfo = BeatmapInfo };
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try
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{
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string fileStorePath = BeatmapSetInfo.GetPathForFile(BeatmapInfo.Path);
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var stream = GetStream(fileStorePath);
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if (stream == null)
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{
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Logger.Log($"Beatmap failed to load (file {BeatmapInfo.Path} not found on disk at expected location {fileStorePath}).", level: LogLevel.Error);
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return null;
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}
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if (stream.ComputeMD5Hash() != BeatmapInfo.MD5Hash)
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{
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Logger.Log($"Beatmap failed to load (file {BeatmapInfo.Path} does not have the expected hash).", level: LogLevel.Error);
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return null;
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}
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using (var reader = new LineBufferedReader(stream))
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return Decoder.GetDecoder<Beatmap>(reader).Decode(reader);
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}
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catch (Exception e)
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{
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Logger.Error(e, "Beatmap failed to load");
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return null;
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}
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}
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public override Texture GetPanelBackground() => getBackgroundFromStore(resources.BeatmapPanelTextureStore);
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public override Texture GetBackground() => getBackgroundFromStore(resources.LargeTextureStore);
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private Texture getBackgroundFromStore(TextureStore store)
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{
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if (string.IsNullOrEmpty(Metadata?.BackgroundFile))
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return null;
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try
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{
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string fileStorePath = BeatmapSetInfo.GetPathForFile(Metadata.BackgroundFile);
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var texture = store.Get(fileStorePath);
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if (texture == null)
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{
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Logger.Log($"Beatmap background failed to load (file {Metadata.BackgroundFile} not found on disk at expected location {fileStorePath}).");
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return null;
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}
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return texture;
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}
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catch (Exception e)
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{
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Logger.Error(e, "Background failed to load");
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return null;
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}
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}
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protected override Track GetBeatmapTrack()
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{
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if (string.IsNullOrEmpty(Metadata?.AudioFile))
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return null;
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if (Metadata.AudioFile == virtual_track_filename)
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return null;
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try
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{
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string fileStorePath = BeatmapSetInfo.GetPathForFile(Metadata.AudioFile);
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var track = resources.Tracks.Get(fileStorePath);
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if (track == null)
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{
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Logger.Log($"Beatmap failed to load (file {Metadata.AudioFile} not found on disk at expected location {fileStorePath}).", level: LogLevel.Error);
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return null;
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}
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return track;
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}
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catch (Exception e)
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{
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Logger.Error(e, "Track failed to load");
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return null;
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}
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}
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protected override Waveform GetWaveform()
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{
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if (string.IsNullOrEmpty(Metadata?.AudioFile))
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return null;
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if (Metadata.AudioFile == virtual_track_filename)
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return null;
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try
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{
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string fileStorePath = BeatmapSetInfo.GetPathForFile(Metadata.AudioFile);
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var trackData = GetStream(fileStorePath);
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if (trackData == null)
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{
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Logger.Log($"Beatmap waveform failed to load (file {Metadata.AudioFile} not found on disk at expected location {fileStorePath}).", level: LogLevel.Error);
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return null;
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}
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return new Waveform(trackData);
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}
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catch (Exception e)
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{
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Logger.Error(e, "Waveform failed to load");
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return null;
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}
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}
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protected override Storyboard GetStoryboard()
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{
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Storyboard storyboard;
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if (BeatmapInfo.Path == null)
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return new Storyboard();
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try
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{
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string fileStorePath = BeatmapSetInfo.GetPathForFile(BeatmapInfo.Path);
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var beatmapFileStream = GetStream(fileStorePath);
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if (beatmapFileStream == null)
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{
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Logger.Log($"Beatmap failed to load (file {BeatmapInfo.Path} not found on disk at expected location {fileStorePath})", level: LogLevel.Error);
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return new Storyboard();
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}
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using (var reader = new LineBufferedReader(beatmapFileStream))
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{
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var decoder = Decoder.GetDecoder<Storyboard>(reader);
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Stream storyboardFileStream = null;
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string mainStoryboardFilename = getMainStoryboardFilename(BeatmapSetInfo.Metadata);
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if (BeatmapSetInfo?.Files.FirstOrDefault(f => f.Filename.Equals(mainStoryboardFilename, StringComparison.OrdinalIgnoreCase))?.Filename is string
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storyboardFilename)
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{
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string storyboardFileStorePath = BeatmapSetInfo?.GetPathForFile(storyboardFilename);
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storyboardFileStream = GetStream(storyboardFileStorePath);
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if (storyboardFileStream == null)
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Logger.Log($"Storyboard failed to load (file {storyboardFilename} not found on disk at expected location {storyboardFileStorePath})", level: LogLevel.Error);
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}
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if (storyboardFileStream != null)
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{
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// Stand-alone storyboard was found, so parse in addition to the beatmap's local storyboard.
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using (var secondaryReader = new LineBufferedReader(storyboardFileStream))
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storyboard = decoder.Decode(reader, secondaryReader);
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}
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else
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storyboard = decoder.Decode(reader);
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}
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}
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catch (Exception e)
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{
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Logger.Error(e, "Storyboard failed to load");
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storyboard = new Storyboard();
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}
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storyboard.BeatmapInfo = BeatmapInfo;
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return storyboard;
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}
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protected internal override ISkin GetSkin()
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{
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try
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{
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return new LegacyBeatmapSkin(BeatmapInfo, resources);
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}
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catch (Exception e)
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{
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Logger.Error(e, "Skin failed to load");
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return null;
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}
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}
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public override Stream GetStream(string storagePath) => resources.Files.GetStream(storagePath);
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private string getMainStoryboardFilename(IBeatmapMetadataInfo metadata)
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{
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// Matches stable implementation, because it's probably simpler than trying to do anything else.
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// This may need to be reconsidered after we begin storing storyboards in the new editor.
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return windowsFilenameStrip(
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(metadata.Artist.Length > 0 ? metadata.Artist + @" - " + metadata.Title : Path.GetFileNameWithoutExtension(metadata.AudioFile))
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+ (metadata.Author.Username.Length > 0 ? @" (" + metadata.Author.Username + @")" : string.Empty)
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+ @".osb");
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string windowsFilenameStrip(string entry)
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{
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// Inlined from Path.GetInvalidFilenameChars() to ensure the windows characters are used (to match stable).
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char[] invalidCharacters =
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{
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'\x00', '\x01', '\x02', '\x03', '\x04', '\x05', '\x06', '\x07',
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'\x08', '\x09', '\x0A', '\x0B', '\x0C', '\x0D', '\x0E', '\x0F', '\x10', '\x11', '\x12',
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'\x13', '\x14', '\x15', '\x16', '\x17', '\x18', '\x19', '\x1A', '\x1B', '\x1C', '\x1D',
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'\x1E', '\x1F', '\x22', '\x3C', '\x3E', '\x7C', ':', '*', '?', '\\', '/'
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};
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foreach (char c in invalidCharacters)
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entry = entry.Replace(c.ToString(), string.Empty);
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return entry;
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}
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}
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}
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}
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}
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