osu/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsPlayer.cs

81 lines
2.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Screens;
using osu.Game.Extensions;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Screens.Ranking;
using osu.Game.Users;
namespace osu.Game.Screens.OnlinePlay.Playlists
{
public partial class PlaylistsPlayer : RoomSubmittingPlayer
{
public Action Exited;
protected override UserActivity InitialActivity => new UserActivity.InPlaylistGame(Beatmap.Value.BeatmapInfo, Ruleset.Value);
public PlaylistsPlayer(Room room, PlaylistItem playlistItem, PlayerConfiguration configuration = null)
: base(room, playlistItem, configuration)
{
}
[BackgroundDependencyLoader]
private void load(IBindable<RulesetInfo> ruleset)
{
// Sanity checks to ensure that PlaylistsPlayer matches the settings for the current PlaylistItem
if (!Beatmap.Value.BeatmapInfo.MatchesOnlineID(PlaylistItem.Beatmap))
throw new InvalidOperationException("Current Beatmap does not match PlaylistItem's Beatmap");
if (ruleset.Value.OnlineID != PlaylistItem.RulesetID)
throw new InvalidOperationException("Current Ruleset does not match PlaylistItem's Ruleset");
var requiredLocalMods = PlaylistItem.RequiredMods.Select(m => m.ToMod(GameplayState.Ruleset));
if (!requiredLocalMods.All(m => Mods.Value.Any(m.Equals)))
throw new InvalidOperationException("Current Mods do not match PlaylistItem's RequiredMods");
}
public override bool OnExiting(ScreenExitEvent e)
{
if (base.OnExiting(e))
return true;
Exited?.Invoke();
return false;
}
protected override ResultsScreen CreateResults(ScoreInfo score)
{
Debug.Assert(Room.RoomID.Value != null);
return new PlaylistsResultsScreen(score, Room.RoomID.Value.Value, PlaylistItem, true);
}
protected override async Task PrepareScoreForResultsAsync(Score score)
{
await base.PrepareScoreForResultsAsync(score).ConfigureAwait(false);
Score.ScoreInfo.TotalScore = ScoreProcessor.ComputeScore(ScoringMode.Standardised, Score.ScoreInfo);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
Exited = null;
}
}
}