mirror of https://github.com/ppy/osu
126 lines
4.5 KiB
C#
126 lines
4.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Rooms;
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namespace osu.Game.Screens.OnlinePlay.Multiplayer
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{
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public abstract partial class MultiplayerRoomComposite : OnlinePlayComposite
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{
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[CanBeNull]
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protected MultiplayerRoom Room => Client.Room;
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[Resolved]
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protected MultiplayerClient Client { get; private set; }
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Client.RoomUpdated += invokeOnRoomUpdated;
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Client.LoadRequested += invokeOnRoomLoadRequested;
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Client.UserLeft += invokeUserLeft;
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Client.UserKicked += invokeUserKicked;
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Client.UserJoined += invokeUserJoined;
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Client.ItemAdded += invokeItemAdded;
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Client.ItemRemoved += invokeItemRemoved;
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Client.ItemChanged += invokeItemChanged;
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OnRoomUpdated();
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}
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private void invokeOnRoomUpdated() => Scheduler.AddOnce(OnRoomUpdated);
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private void invokeUserJoined(MultiplayerRoomUser user) => Scheduler.Add(() => UserJoined(user));
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private void invokeUserKicked(MultiplayerRoomUser user) => Scheduler.Add(() => UserKicked(user));
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private void invokeUserLeft(MultiplayerRoomUser user) => Scheduler.Add(() => UserLeft(user));
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private void invokeItemAdded(MultiplayerPlaylistItem item) => Schedule(() => PlaylistItemAdded(item));
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private void invokeItemRemoved(long item) => Schedule(() => PlaylistItemRemoved(item));
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private void invokeItemChanged(MultiplayerPlaylistItem item) => Schedule(() => PlaylistItemChanged(item));
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private void invokeOnRoomLoadRequested() => Scheduler.AddOnce(OnRoomLoadRequested);
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/// <summary>
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/// Invoked when a user has joined the room.
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/// </summary>
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/// <param name="user">The user.</param>
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protected virtual void UserJoined(MultiplayerRoomUser user)
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{
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}
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/// <summary>
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/// Invoked when a user has been kicked from the room (including the local user).
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/// </summary>
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/// <param name="user">The user.</param>
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protected virtual void UserKicked(MultiplayerRoomUser user)
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{
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}
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/// <summary>
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/// Invoked when a user has left the room.
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/// </summary>
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/// <param name="user">The user.</param>
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protected virtual void UserLeft(MultiplayerRoomUser user)
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{
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}
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/// <summary>
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/// Invoked when a playlist item is added to the room.
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/// </summary>
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/// <param name="item">The added playlist item.</param>
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protected virtual void PlaylistItemAdded(MultiplayerPlaylistItem item)
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{
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}
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/// <summary>
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/// Invoked when a playlist item is removed from the room.
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/// </summary>
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/// <param name="item">The ID of the removed playlist item.</param>
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protected virtual void PlaylistItemRemoved(long item)
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{
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}
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/// <summary>
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/// Invoked when a playlist item is changed in the room.
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/// </summary>
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/// <param name="item">The new playlist item, with an existing item's ID.</param>
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protected virtual void PlaylistItemChanged(MultiplayerPlaylistItem item)
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{
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}
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/// <summary>
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/// Invoked when any change occurs to the multiplayer room.
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/// </summary>
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protected virtual void OnRoomUpdated()
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{
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}
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/// <summary>
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/// Invoked when the room requests the local user to load into gameplay.
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/// </summary>
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protected virtual void OnRoomLoadRequested()
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{
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}
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protected override void Dispose(bool isDisposing)
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{
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if (Client != null)
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{
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Client.RoomUpdated -= invokeOnRoomUpdated;
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Client.LoadRequested -= invokeOnRoomLoadRequested;
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Client.UserLeft -= invokeUserLeft;
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Client.UserKicked -= invokeUserKicked;
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Client.UserJoined -= invokeUserJoined;
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Client.ItemAdded -= invokeItemAdded;
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Client.ItemRemoved -= invokeItemRemoved;
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Client.ItemChanged -= invokeItemChanged;
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}
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base.Dispose(isDisposing);
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}
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}
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}
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