mirror of
https://github.com/ppy/osu
synced 2024-12-25 00:02:48 +00:00
447 lines
18 KiB
C#
447 lines
18 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.Linq;
|
|
using System.Linq.Expressions;
|
|
using System.Threading;
|
|
using System.Threading.Tasks;
|
|
using osu.Framework.Audio;
|
|
using osu.Framework.Audio.Track;
|
|
using osu.Framework.IO.Stores;
|
|
using osu.Framework.Platform;
|
|
using osu.Framework.Testing;
|
|
using osu.Game.Database;
|
|
using osu.Game.IO.Archives;
|
|
using osu.Game.Models;
|
|
using osu.Game.Online.API;
|
|
using osu.Game.Online.API.Requests.Responses;
|
|
using osu.Game.Overlays.Notifications;
|
|
using osu.Game.Rulesets;
|
|
using osu.Game.Skinning;
|
|
using osu.Game.Stores;
|
|
using osu.Game.Utils;
|
|
|
|
#nullable enable
|
|
|
|
namespace osu.Game.Beatmaps
|
|
{
|
|
/// <summary>
|
|
/// Handles general operations related to global beatmap management.
|
|
/// </summary>
|
|
[ExcludeFromDynamicCompile]
|
|
public class BeatmapManager : IModelManager<BeatmapSetInfo>, IModelFileManager<BeatmapSetInfo, RealmNamedFileUsage>, IModelImporter<BeatmapSetInfo>, IWorkingBeatmapCache, IDisposable
|
|
{
|
|
public ITrackStore BeatmapTrackStore { get; }
|
|
|
|
private readonly BeatmapModelManager beatmapModelManager;
|
|
|
|
private readonly WorkingBeatmapCache workingBeatmapCache;
|
|
private readonly BeatmapOnlineLookupQueue? onlineBeatmapLookupQueue;
|
|
|
|
private readonly RealmAccess realm;
|
|
|
|
public BeatmapManager(Storage storage, RealmAccess realm, RulesetStore rulesets, IAPIProvider? api, AudioManager audioManager, IResourceStore<byte[]> gameResources, GameHost? host = null, WorkingBeatmap? defaultBeatmap = null, bool performOnlineLookups = false)
|
|
{
|
|
this.realm = realm;
|
|
|
|
if (performOnlineLookups)
|
|
{
|
|
if (api == null)
|
|
throw new ArgumentNullException(nameof(api), "API must be provided if online lookups are required.");
|
|
|
|
onlineBeatmapLookupQueue = new BeatmapOnlineLookupQueue(api, storage);
|
|
}
|
|
|
|
var userResources = new RealmFileStore(realm, storage).Store;
|
|
|
|
BeatmapTrackStore = audioManager.GetTrackStore(userResources);
|
|
|
|
beatmapModelManager = CreateBeatmapModelManager(storage, realm, rulesets, onlineBeatmapLookupQueue);
|
|
workingBeatmapCache = CreateWorkingBeatmapCache(audioManager, gameResources, userResources, defaultBeatmap, host);
|
|
|
|
beatmapModelManager.WorkingBeatmapCache = workingBeatmapCache;
|
|
}
|
|
|
|
protected virtual WorkingBeatmapCache CreateWorkingBeatmapCache(AudioManager audioManager, IResourceStore<byte[]> resources, IResourceStore<byte[]> storage, WorkingBeatmap? defaultBeatmap, GameHost? host)
|
|
{
|
|
return new WorkingBeatmapCache(BeatmapTrackStore, audioManager, resources, storage, defaultBeatmap, host);
|
|
}
|
|
|
|
protected virtual BeatmapModelManager CreateBeatmapModelManager(Storage storage, RealmAccess realm, RulesetStore rulesets, BeatmapOnlineLookupQueue? onlineLookupQueue) =>
|
|
new BeatmapModelManager(realm, storage, onlineLookupQueue);
|
|
|
|
/// <summary>
|
|
/// Create a new beatmap set, backed by a <see cref="BeatmapSetInfo"/> model,
|
|
/// with a single difficulty which is backed by a <see cref="BeatmapInfo"/> model
|
|
/// and represented by the returned usable <see cref="WorkingBeatmap"/>.
|
|
/// </summary>
|
|
public WorkingBeatmap CreateNew(RulesetInfo ruleset, APIUser user)
|
|
{
|
|
var metadata = new BeatmapMetadata
|
|
{
|
|
Author = new RealmUser
|
|
{
|
|
OnlineID = user.OnlineID,
|
|
Username = user.Username,
|
|
}
|
|
};
|
|
|
|
var beatmapSet = new BeatmapSetInfo
|
|
{
|
|
Beatmaps =
|
|
{
|
|
new BeatmapInfo(ruleset, new BeatmapDifficulty(), metadata)
|
|
}
|
|
};
|
|
|
|
foreach (BeatmapInfo b in beatmapSet.Beatmaps)
|
|
b.BeatmapSet = beatmapSet;
|
|
|
|
var imported = beatmapModelManager.Import(beatmapSet);
|
|
|
|
if (imported == null)
|
|
throw new InvalidOperationException("Failed to import new beatmap");
|
|
|
|
return imported.PerformRead(s => GetWorkingBeatmap(s.Beatmaps.First()));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Add a new difficulty to the provided <paramref name="targetBeatmapSet"/> based on the provided <paramref name="referenceWorkingBeatmap"/>.
|
|
/// The new difficulty will be backed by a <see cref="BeatmapInfo"/> model
|
|
/// and represented by the returned <see cref="WorkingBeatmap"/>.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Contrary to <see cref="CopyExistingDifficulty"/>, this method does not preserve hitobjects and beatmap-level settings from <paramref name="referenceWorkingBeatmap"/>.
|
|
/// The created beatmap will have zero hitobjects and will have default settings (including difficulty settings), but will preserve metadata and existing timing points.
|
|
/// </remarks>
|
|
/// <param name="targetBeatmapSet">The <see cref="BeatmapSetInfo"/> to add the new difficulty to.</param>
|
|
/// <param name="referenceWorkingBeatmap">The <see cref="WorkingBeatmap"/> to use as a baseline reference when creating the new difficulty.</param>
|
|
/// <param name="rulesetInfo">The ruleset with which the new difficulty should be created.</param>
|
|
public virtual WorkingBeatmap CreateNewDifficulty(BeatmapSetInfo targetBeatmapSet, WorkingBeatmap referenceWorkingBeatmap, RulesetInfo rulesetInfo)
|
|
{
|
|
var playableBeatmap = referenceWorkingBeatmap.GetPlayableBeatmap(rulesetInfo);
|
|
|
|
var newBeatmapInfo = new BeatmapInfo(rulesetInfo, new BeatmapDifficulty(), playableBeatmap.Metadata.DeepClone())
|
|
{
|
|
DifficultyName = NamingUtils.GetNextBestName(targetBeatmapSet.Beatmaps.Select(b => b.DifficultyName), "New Difficulty")
|
|
};
|
|
var newBeatmap = new Beatmap { BeatmapInfo = newBeatmapInfo };
|
|
foreach (var timingPoint in playableBeatmap.ControlPointInfo.TimingPoints)
|
|
newBeatmap.ControlPointInfo.Add(timingPoint.Time, timingPoint.DeepClone());
|
|
|
|
return addDifficultyToSet(targetBeatmapSet, newBeatmap, referenceWorkingBeatmap.Skin);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Add a copy of the provided <paramref name="referenceWorkingBeatmap"/> to the provided <paramref name="targetBeatmapSet"/>.
|
|
/// The new difficulty will be backed by a <see cref="BeatmapInfo"/> model
|
|
/// and represented by the returned <see cref="WorkingBeatmap"/>.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Contrary to <see cref="CreateNewDifficulty"/>, this method creates a nearly-exact copy of <paramref name="referenceWorkingBeatmap"/>
|
|
/// (with the exception of a few key properties that cannot be copied under any circumstance, like difficulty name, beatmap hash, or online status).
|
|
/// </remarks>
|
|
/// <param name="targetBeatmapSet">The <see cref="BeatmapSetInfo"/> to add the copy to.</param>
|
|
/// <param name="referenceWorkingBeatmap">The <see cref="WorkingBeatmap"/> to be copied.</param>
|
|
public virtual WorkingBeatmap CopyExistingDifficulty(BeatmapSetInfo targetBeatmapSet, WorkingBeatmap referenceWorkingBeatmap)
|
|
{
|
|
var newBeatmap = referenceWorkingBeatmap.GetPlayableBeatmap(referenceWorkingBeatmap.BeatmapInfo.Ruleset).Clone();
|
|
BeatmapInfo newBeatmapInfo;
|
|
|
|
newBeatmap.BeatmapInfo = newBeatmapInfo = referenceWorkingBeatmap.BeatmapInfo.Clone();
|
|
// assign a new ID to the clone.
|
|
newBeatmapInfo.ID = Guid.NewGuid();
|
|
// add "(copy)" suffix to difficulty name, and additionally ensure that it doesn't conflict with any other potentially pre-existing copies.
|
|
newBeatmapInfo.DifficultyName = NamingUtils.GetNextBestName(
|
|
targetBeatmapSet.Beatmaps.Select(b => b.DifficultyName),
|
|
$"{newBeatmapInfo.DifficultyName} (copy)");
|
|
// clear the hash, as that's what is used to match .osu files with their corresponding realm beatmaps.
|
|
newBeatmapInfo.Hash = string.Empty;
|
|
// clear online properties.
|
|
newBeatmapInfo.OnlineID = -1;
|
|
newBeatmapInfo.Status = BeatmapOnlineStatus.None;
|
|
|
|
return addDifficultyToSet(targetBeatmapSet, newBeatmap, referenceWorkingBeatmap.Skin);
|
|
}
|
|
|
|
private WorkingBeatmap addDifficultyToSet(BeatmapSetInfo targetBeatmapSet, IBeatmap newBeatmap, ISkin beatmapSkin)
|
|
{
|
|
// populate circular beatmap set info <-> beatmap info references manually.
|
|
// several places like `BeatmapModelManager.Save()` or `GetWorkingBeatmap()`
|
|
// rely on them being freely traversable in both directions for correct operation.
|
|
targetBeatmapSet.Beatmaps.Add(newBeatmap.BeatmapInfo);
|
|
newBeatmap.BeatmapInfo.BeatmapSet = targetBeatmapSet;
|
|
|
|
beatmapModelManager.Save(newBeatmap.BeatmapInfo, newBeatmap, beatmapSkin);
|
|
|
|
workingBeatmapCache.Invalidate(targetBeatmapSet);
|
|
return GetWorkingBeatmap(newBeatmap.BeatmapInfo);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Delete a beatmap difficulty.
|
|
/// </summary>
|
|
/// <param name="beatmapInfo">The beatmap difficulty to hide.</param>
|
|
public void Hide(BeatmapInfo beatmapInfo)
|
|
{
|
|
realm.Run(r =>
|
|
{
|
|
using (var transaction = r.BeginWrite())
|
|
{
|
|
if (!beatmapInfo.IsManaged)
|
|
beatmapInfo = r.Find<BeatmapInfo>(beatmapInfo.ID);
|
|
|
|
beatmapInfo.Hidden = true;
|
|
transaction.Commit();
|
|
}
|
|
});
|
|
}
|
|
|
|
/// <summary>
|
|
/// Restore a beatmap difficulty.
|
|
/// </summary>
|
|
/// <param name="beatmapInfo">The beatmap difficulty to restore.</param>
|
|
public void Restore(BeatmapInfo beatmapInfo)
|
|
{
|
|
realm.Run(r =>
|
|
{
|
|
using (var transaction = r.BeginWrite())
|
|
{
|
|
if (!beatmapInfo.IsManaged)
|
|
beatmapInfo = r.Find<BeatmapInfo>(beatmapInfo.ID);
|
|
|
|
beatmapInfo.Hidden = false;
|
|
transaction.Commit();
|
|
}
|
|
});
|
|
}
|
|
|
|
public void RestoreAll()
|
|
{
|
|
realm.Run(r =>
|
|
{
|
|
using (var transaction = r.BeginWrite())
|
|
{
|
|
foreach (var beatmap in r.All<BeatmapInfo>().Where(b => b.Hidden))
|
|
beatmap.Hidden = false;
|
|
|
|
transaction.Commit();
|
|
}
|
|
});
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a list of all usable <see cref="BeatmapSetInfo"/>s.
|
|
/// </summary>
|
|
/// <returns>A list of available <see cref="BeatmapSetInfo"/>.</returns>
|
|
public List<BeatmapSetInfo> GetAllUsableBeatmapSets()
|
|
{
|
|
return realm.Run(r =>
|
|
{
|
|
r.Refresh();
|
|
return r.All<BeatmapSetInfo>().Where(b => !b.DeletePending).Detach();
|
|
});
|
|
}
|
|
|
|
/// <summary>
|
|
/// Perform a lookup query on available <see cref="BeatmapSetInfo"/>s.
|
|
/// </summary>
|
|
/// <param name="query">The query.</param>
|
|
/// <returns>The first result for the provided query, or null if no results were found.</returns>
|
|
public Live<BeatmapSetInfo>? QueryBeatmapSet(Expression<Func<BeatmapSetInfo, bool>> query)
|
|
{
|
|
return realm.Run(r => r.All<BeatmapSetInfo>().FirstOrDefault(query)?.ToLive(realm));
|
|
}
|
|
|
|
#region Delegation to BeatmapModelManager (methods which previously existed locally).
|
|
|
|
/// <summary>
|
|
/// Perform a lookup query on available <see cref="BeatmapInfo"/>s.
|
|
/// </summary>
|
|
/// <param name="query">The query.</param>
|
|
/// <returns>The first result for the provided query, or null if no results were found.</returns>
|
|
public BeatmapInfo? QueryBeatmap(Expression<Func<BeatmapInfo, bool>> query) => beatmapModelManager.QueryBeatmap(query)?.Detach();
|
|
|
|
/// <summary>
|
|
/// Saves an <see cref="IBeatmap"/> file against a given <see cref="BeatmapInfo"/>.
|
|
/// </summary>
|
|
/// <param name="info">The <see cref="BeatmapInfo"/> to save the content against. The file referenced by <see cref="BeatmapInfo.Path"/> will be replaced.</param>
|
|
/// <param name="beatmapContent">The <see cref="IBeatmap"/> content to write.</param>
|
|
/// <param name="beatmapSkin">The beatmap <see cref="ISkin"/> content to write, null if to be omitted.</param>
|
|
public virtual void Save(BeatmapInfo info, IBeatmap beatmapContent, ISkin? beatmapSkin = null) =>
|
|
beatmapModelManager.Save(info, beatmapContent, beatmapSkin);
|
|
|
|
/// <summary>
|
|
/// A default representation of a WorkingBeatmap to use when no beatmap is available.
|
|
/// </summary>
|
|
public IWorkingBeatmap DefaultBeatmap => workingBeatmapCache.DefaultBeatmap;
|
|
|
|
/// <summary>
|
|
/// Fired when a notification should be presented to the user.
|
|
/// </summary>
|
|
public Action<Notification> PostNotification
|
|
{
|
|
set => beatmapModelManager.PostNotification = value;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Implementation of IModelManager<BeatmapSetInfo>
|
|
|
|
public bool IsAvailableLocally(BeatmapSetInfo model)
|
|
{
|
|
return beatmapModelManager.IsAvailableLocally(model);
|
|
}
|
|
|
|
public bool Delete(BeatmapSetInfo item)
|
|
{
|
|
return beatmapModelManager.Delete(item);
|
|
}
|
|
|
|
public void Delete(List<BeatmapSetInfo> items, bool silent = false)
|
|
{
|
|
beatmapModelManager.Delete(items, silent);
|
|
}
|
|
|
|
public void Delete(Expression<Func<BeatmapSetInfo, bool>>? filter = null, bool silent = false)
|
|
{
|
|
realm.Run(r =>
|
|
{
|
|
var items = r.All<BeatmapSetInfo>().Where(s => !s.DeletePending && !s.Protected);
|
|
|
|
if (filter != null)
|
|
items = items.Where(filter);
|
|
|
|
beatmapModelManager.Delete(items.ToList(), silent);
|
|
});
|
|
}
|
|
|
|
public void UndeleteAll()
|
|
{
|
|
realm.Run(r => beatmapModelManager.Undelete(r.All<BeatmapSetInfo>().Where(s => s.DeletePending).ToList()));
|
|
}
|
|
|
|
public void Undelete(List<BeatmapSetInfo> items, bool silent = false)
|
|
{
|
|
beatmapModelManager.Undelete(items, silent);
|
|
}
|
|
|
|
public void Undelete(BeatmapSetInfo item)
|
|
{
|
|
beatmapModelManager.Undelete(item);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Implementation of ICanAcceptFiles
|
|
|
|
public Task Import(params string[] paths)
|
|
{
|
|
return beatmapModelManager.Import(paths);
|
|
}
|
|
|
|
public Task Import(params ImportTask[] tasks)
|
|
{
|
|
return beatmapModelManager.Import(tasks);
|
|
}
|
|
|
|
public Task<IEnumerable<Live<BeatmapSetInfo>>> Import(ProgressNotification notification, params ImportTask[] tasks)
|
|
{
|
|
return beatmapModelManager.Import(notification, tasks);
|
|
}
|
|
|
|
public Task<Live<BeatmapSetInfo>?> Import(ImportTask task, bool lowPriority = false, CancellationToken cancellationToken = default)
|
|
{
|
|
return beatmapModelManager.Import(task, lowPriority, cancellationToken);
|
|
}
|
|
|
|
public Task<Live<BeatmapSetInfo>?> Import(ArchiveReader archive, bool lowPriority = false, CancellationToken cancellationToken = default)
|
|
{
|
|
return beatmapModelManager.Import(archive, lowPriority, cancellationToken);
|
|
}
|
|
|
|
public Live<BeatmapSetInfo>? Import(BeatmapSetInfo item, ArchiveReader? archive = null, bool lowPriority = false, CancellationToken cancellationToken = default)
|
|
{
|
|
return beatmapModelManager.Import(item, archive, lowPriority, cancellationToken);
|
|
}
|
|
|
|
public IEnumerable<string> HandledExtensions => beatmapModelManager.HandledExtensions;
|
|
|
|
#endregion
|
|
|
|
#region Implementation of IWorkingBeatmapCache
|
|
|
|
public WorkingBeatmap GetWorkingBeatmap(BeatmapInfo? importedBeatmap)
|
|
{
|
|
// Detached sets don't come with files.
|
|
// If we seem to be missing files, now is a good time to re-fetch.
|
|
if (importedBeatmap?.BeatmapSet?.Files.Count == 0)
|
|
{
|
|
realm.Run(r =>
|
|
{
|
|
var refetch = r.Find<BeatmapInfo>(importedBeatmap.ID)?.Detach();
|
|
|
|
if (refetch != null)
|
|
importedBeatmap = refetch;
|
|
});
|
|
}
|
|
|
|
return workingBeatmapCache.GetWorkingBeatmap(importedBeatmap);
|
|
}
|
|
|
|
public WorkingBeatmap GetWorkingBeatmap(Live<BeatmapInfo>? importedBeatmap)
|
|
{
|
|
WorkingBeatmap working = workingBeatmapCache.GetWorkingBeatmap(null);
|
|
|
|
importedBeatmap?.PerformRead(b => working = workingBeatmapCache.GetWorkingBeatmap(b));
|
|
|
|
return working;
|
|
}
|
|
|
|
void IWorkingBeatmapCache.Invalidate(BeatmapSetInfo beatmapSetInfo) => workingBeatmapCache.Invalidate(beatmapSetInfo);
|
|
void IWorkingBeatmapCache.Invalidate(BeatmapInfo beatmapInfo) => workingBeatmapCache.Invalidate(beatmapInfo);
|
|
|
|
#endregion
|
|
|
|
#region Implementation of IModelFileManager<in BeatmapSetInfo,in BeatmapSetFileInfo>
|
|
|
|
public void ReplaceFile(BeatmapSetInfo model, RealmNamedFileUsage file, Stream contents)
|
|
{
|
|
beatmapModelManager.ReplaceFile(model, file, contents);
|
|
}
|
|
|
|
public void DeleteFile(BeatmapSetInfo model, RealmNamedFileUsage file)
|
|
{
|
|
beatmapModelManager.DeleteFile(model, file);
|
|
}
|
|
|
|
public void AddFile(BeatmapSetInfo model, Stream contents, string filename)
|
|
{
|
|
beatmapModelManager.AddFile(model, contents, filename);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Implementation of IDisposable
|
|
|
|
public void Dispose()
|
|
{
|
|
onlineBeatmapLookupQueue?.Dispose();
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Implementation of IPostImports<out BeatmapSetInfo>
|
|
|
|
public Action<IEnumerable<Live<BeatmapSetInfo>>>? PostImport
|
|
{
|
|
set => beatmapModelManager.PostImport = value;
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|