osu/osu.Game/Scoring/ScoreInfo.cs
2018-11-30 16:39:25 +09:00

132 lines
3.5 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using Newtonsoft.Json;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Users;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Scoring
{
public class ScoreInfo : IHasFiles<ScoreFileInfo>, IHasPrimaryKey, ISoftDelete
{
public int ID { get; set; }
public ScoreRank Rank { get; set; }
public double TotalScore { get; set; }
public double Accuracy { get; set; }
public double Health { get; set; } = 1;
public double? PP { get; set; }
public int MaxCombo { get; set; }
public int Combo { get; set; }
public int RulesetID { get; set; }
public virtual RulesetInfo Ruleset { get; set; }
private Mod[] mods;
[NotMapped]
public Mod[] Mods
{
get
{
if (mods != null) return mods;
if (modsJson == null)
return Array.Empty<Mod>();
return getModsFromRuleset(JsonConvert.DeserializeObject<DeserializedMod[]>(modsJson));
}
set
{
mods = value;
ModsJson = null;
}
}
private Mod[] getModsFromRuleset(DeserializedMod[] mods) => Ruleset.CreateInstance().GetAllMods().Where(mod => mods.Any(d => d.ShortenedName == mod.ShortenedName)).ToArray();
private string modsJson;
[Column("Mods")]
public string ModsJson
{
get => modsJson ?? JsonConvert.SerializeObject(Mods);
set
{
modsJson = value;
// we potentially can't update this yet due to Ruleset being late-bound, so instead update on read as necessary.
mods = null;
}
}
public User User;
[Column("User")]
public string UserString
{
get => User?.Username;
set => User = new User { Username = value };
}
public int BeatmapInfoID { get; set; }
public virtual BeatmapInfo Beatmap { get; set; }
public long? OnlineScoreID { get; set; }
public DateTimeOffset Date { get; set; }
public Dictionary<HitResult, object> Statistics = new Dictionary<HitResult, object>();
[Column("Statistics")]
public string StatisticsJson
{
get => JsonConvert.SerializeObject(Statistics);
set
{
if (value == null)
{
Statistics.Clear();
return;
}
Statistics = JsonConvert.DeserializeObject<Dictionary<HitResult, object>>(value);
}
}
/// <summary>
/// MD5 is kept for legacy support.
/// </summary>
[JsonProperty("file_md5")]
public string MD5Hash { get; set; }
public List<ScoreFileInfo> Files { get; set; }
public bool DeletePending { get; set; }
[Serializable]
protected class DeserializedMod : Mod
{
public override string Name { get; } = string.Empty;
public override string ShortenedName { get; } = string.Empty;
public override double ScoreMultiplier { get; } = 0;
}
}
}