mirror of
https://github.com/ppy/osu
synced 2024-12-14 10:57:41 +00:00
132 lines
3.5 KiB
C#
132 lines
3.5 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations.Schema;
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using System.Linq;
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using Newtonsoft.Json;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Users;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Scoring
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{
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public class ScoreInfo : IHasFiles<ScoreFileInfo>, IHasPrimaryKey, ISoftDelete
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{
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public int ID { get; set; }
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public ScoreRank Rank { get; set; }
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public double TotalScore { get; set; }
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public double Accuracy { get; set; }
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public double Health { get; set; } = 1;
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public double? PP { get; set; }
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public int MaxCombo { get; set; }
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public int Combo { get; set; }
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public int RulesetID { get; set; }
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public virtual RulesetInfo Ruleset { get; set; }
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private Mod[] mods;
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[NotMapped]
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public Mod[] Mods
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{
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get
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{
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if (mods != null) return mods;
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if (modsJson == null)
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return Array.Empty<Mod>();
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return getModsFromRuleset(JsonConvert.DeserializeObject<DeserializedMod[]>(modsJson));
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}
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set
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{
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mods = value;
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ModsJson = null;
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}
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}
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private Mod[] getModsFromRuleset(DeserializedMod[] mods) => Ruleset.CreateInstance().GetAllMods().Where(mod => mods.Any(d => d.ShortenedName == mod.ShortenedName)).ToArray();
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private string modsJson;
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[Column("Mods")]
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public string ModsJson
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{
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get => modsJson ?? JsonConvert.SerializeObject(Mods);
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set
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{
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modsJson = value;
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// we potentially can't update this yet due to Ruleset being late-bound, so instead update on read as necessary.
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mods = null;
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}
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}
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public User User;
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[Column("User")]
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public string UserString
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{
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get => User?.Username;
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set => User = new User { Username = value };
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}
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public int BeatmapInfoID { get; set; }
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public virtual BeatmapInfo Beatmap { get; set; }
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public long? OnlineScoreID { get; set; }
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public DateTimeOffset Date { get; set; }
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public Dictionary<HitResult, object> Statistics = new Dictionary<HitResult, object>();
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[Column("Statistics")]
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public string StatisticsJson
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{
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get => JsonConvert.SerializeObject(Statistics);
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set
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{
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if (value == null)
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{
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Statistics.Clear();
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return;
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}
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Statistics = JsonConvert.DeserializeObject<Dictionary<HitResult, object>>(value);
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}
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}
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/// <summary>
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/// MD5 is kept for legacy support.
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/// </summary>
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[JsonProperty("file_md5")]
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public string MD5Hash { get; set; }
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public List<ScoreFileInfo> Files { get; set; }
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public bool DeletePending { get; set; }
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[Serializable]
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protected class DeserializedMod : Mod
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{
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public override string Name { get; } = string.Empty;
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public override string ShortenedName { get; } = string.Empty;
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public override double ScoreMultiplier { get; } = 0;
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}
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}
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}
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