osu/osu.Game/Online/Chat/IncomingMessagesHandler.cs

67 lines
2.1 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Logging;
using osu.Game.Online.API;
namespace osu.Game.Online.Chat
{
public class IncomingMessagesHandler
{
public long? LastMessageId { get; private set; }
private APIMessagesRequest getMessagesRequest;
public Func<APIMessagesRequest> CreateMessagesRequest { set; private get; }
public Action<List<Message>> OnNewMessages { set; private get; }
public bool CanRequestNewMessages => getMessagesRequest == null;
public void RequestNewMessages(IAPIProvider api)
{
if (!CanRequestNewMessages)
throw new InvalidOperationException("Requesting new messages is not possible yet, because the old request is still ongoing.");
if (OnNewMessages == null)
throw new InvalidOperationException($"You need to set an handler for the new incoming messages ({nameof(OnNewMessages)}) first before using {nameof(RequestNewMessages)}.");
getMessagesRequest = CreateMessagesRequest.Invoke();
getMessagesRequest.Success += handleNewMessages;
getMessagesRequest.Failure += exception =>
{
Logger.Error(exception, "Fetching messages failed.");
//allowing new messages to be requested even after the fail.
getMessagesRequest = null;
};
api.Queue(getMessagesRequest);
}
private void handleNewMessages(List<Message> messages)
{
//allowing new messages to be requested.
getMessagesRequest = null;
//in case of no new messages we simply do nothing.
if (messages == null || messages.Count == 0)
return;
OnNewMessages.Invoke(messages);
LastMessageId = messages.Max(m => m.Id) ?? LastMessageId;
}
public void CancelOngoingRequests()
{
getMessagesRequest?.Cancel();
}
}
}