mirror of
https://github.com/ppy/osu
synced 2024-12-14 19:06:07 +00:00
56 lines
1.9 KiB
C#
56 lines
1.9 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.IO;
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using osu.Desktop.Beatmaps.IO;
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using osu.Framework.Desktop;
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using osu.Framework.Desktop.Platform;
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using osu.Game.IPC;
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using osu.Game.Modes;
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using osu.Game.Modes.Catch;
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using osu.Game.Modes.Mania;
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using osu.Game.Modes.Osu;
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using osu.Game.Modes.Taiko;
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namespace osu.Desktop
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{
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public static class Program
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{
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[STAThread]
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public static int Main(string[] args)
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{
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LegacyFilesystemReader.Register();
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// Back up the cwd before DesktopGameHost changes it
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var cwd = Environment.CurrentDirectory;
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using (DesktopGameHost host = Host.GetSuitableHost(@"osu", true))
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{
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if (!host.IsPrimaryInstance)
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{
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var importer = new BeatmapImporter(host);
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// Restore the cwd so relative paths given at the command line work correctly
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Directory.SetCurrentDirectory(cwd);
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foreach (var file in args)
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{
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Console.WriteLine(@"Importing {0}", file);
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if (!importer.ImportAsync(Path.GetFullPath(file)).Wait(3000))
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throw new TimeoutException(@"IPC took too long to send");
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}
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}
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else
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{
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Ruleset.Register(new OsuRuleset());
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Ruleset.Register(new TaikoRuleset());
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Ruleset.Register(new ManiaRuleset());
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Ruleset.Register(new CatchRuleset());
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host.Run(new OsuGameDesktop(args));
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}
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return 0;
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}
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}
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}
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}
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