mirror of https://github.com/ppy/osu
222 lines
7.9 KiB
C#
222 lines
7.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Linq;
|
|
using NUnit.Framework;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Extensions;
|
|
using osu.Framework.Testing;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Database;
|
|
using osu.Game.Rulesets;
|
|
using osu.Game.Scoring;
|
|
using osu.Game.Scoring.Legacy;
|
|
using osu.Game.Screens.Play;
|
|
using osu.Game.Tests.Beatmaps.IO;
|
|
using osu.Game.Tests.Visual;
|
|
|
|
namespace osu.Game.Tests.Database
|
|
{
|
|
[HeadlessTest]
|
|
public partial class BackgroundDataStoreProcessorTests : OsuTestScene, ILocalUserPlayInfo
|
|
{
|
|
public IBindable<bool> IsPlaying => isPlaying;
|
|
|
|
private readonly Bindable<bool> isPlaying = new Bindable<bool>();
|
|
|
|
private BeatmapSetInfo importedSet = null!;
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(OsuGameBase osu)
|
|
{
|
|
importedSet = BeatmapImportHelper.LoadQuickOszIntoOsu(osu).GetResultSafely();
|
|
}
|
|
|
|
[SetUpSteps]
|
|
public void SetUpSteps()
|
|
{
|
|
AddStep("Set not playing", () => isPlaying.Value = false);
|
|
}
|
|
|
|
[Test]
|
|
public void TestDifficultyProcessing()
|
|
{
|
|
AddAssert("Difficulty is initially set", () =>
|
|
{
|
|
return Realm.Run(r =>
|
|
{
|
|
var beatmapSetInfo = r.Find<BeatmapSetInfo>(importedSet.ID)!;
|
|
return beatmapSetInfo.Beatmaps.All(b => b.StarRating > 0);
|
|
});
|
|
});
|
|
|
|
AddStep("Reset difficulty", () =>
|
|
{
|
|
Realm.Write(r =>
|
|
{
|
|
var beatmapSetInfo = r.Find<BeatmapSetInfo>(importedSet.ID)!;
|
|
foreach (var b in beatmapSetInfo.Beatmaps)
|
|
b.StarRating = -1;
|
|
});
|
|
});
|
|
|
|
AddStep("Run background processor", () =>
|
|
{
|
|
Add(new TestBackgroundDataStoreProcessor());
|
|
});
|
|
|
|
AddUntilStep("wait for difficulties repopulated", () =>
|
|
{
|
|
return Realm.Run(r =>
|
|
{
|
|
var beatmapSetInfo = r.Find<BeatmapSetInfo>(importedSet.ID)!;
|
|
return beatmapSetInfo.Beatmaps.All(b => b.StarRating > 0);
|
|
});
|
|
});
|
|
}
|
|
|
|
[Test]
|
|
public void TestDifficultyProcessingWhilePlaying()
|
|
{
|
|
AddAssert("Difficulty is initially set", () =>
|
|
{
|
|
return Realm.Run(r =>
|
|
{
|
|
var beatmapSetInfo = r.Find<BeatmapSetInfo>(importedSet.ID)!;
|
|
return beatmapSetInfo.Beatmaps.All(b => b.StarRating > 0);
|
|
});
|
|
});
|
|
|
|
AddStep("Set playing", () => isPlaying.Value = true);
|
|
|
|
AddStep("Reset difficulty", () =>
|
|
{
|
|
Realm.Write(r =>
|
|
{
|
|
var beatmapSetInfo = r.Find<BeatmapSetInfo>(importedSet.ID)!;
|
|
foreach (var b in beatmapSetInfo.Beatmaps)
|
|
b.StarRating = -1;
|
|
});
|
|
});
|
|
|
|
AddStep("Run background processor", () =>
|
|
{
|
|
Add(new TestBackgroundDataStoreProcessor());
|
|
});
|
|
|
|
AddWaitStep("wait some", 500);
|
|
|
|
AddAssert("Difficulty still not populated", () =>
|
|
{
|
|
return Realm.Run(r =>
|
|
{
|
|
var beatmapSetInfo = r.Find<BeatmapSetInfo>(importedSet.ID)!;
|
|
return beatmapSetInfo.Beatmaps.All(b => b.StarRating == -1);
|
|
});
|
|
});
|
|
|
|
AddStep("Set not playing", () => isPlaying.Value = false);
|
|
|
|
AddUntilStep("wait for difficulties repopulated", () =>
|
|
{
|
|
return Realm.Run(r =>
|
|
{
|
|
var beatmapSetInfo = r.Find<BeatmapSetInfo>(importedSet.ID)!;
|
|
return beatmapSetInfo.Beatmaps.All(b => b.StarRating > 0);
|
|
});
|
|
});
|
|
}
|
|
|
|
[TestCase(30000001)]
|
|
[TestCase(30000002)]
|
|
[TestCase(30000003)]
|
|
[TestCase(30000004)]
|
|
[TestCase(30000005)]
|
|
public void TestScoreUpgradeSuccess(int scoreVersion)
|
|
{
|
|
ScoreInfo scoreInfo = null!;
|
|
|
|
AddStep("Add score which requires upgrade (and has beatmap)", () =>
|
|
{
|
|
Realm.Write(r =>
|
|
{
|
|
r.Add(scoreInfo = new ScoreInfo(ruleset: r.All<RulesetInfo>().First(), beatmap: r.All<BeatmapInfo>().First())
|
|
{
|
|
TotalScoreVersion = scoreVersion,
|
|
LegacyTotalScore = 123456,
|
|
IsLegacyScore = true,
|
|
});
|
|
});
|
|
});
|
|
|
|
AddStep("Run background processor", () => Add(new TestBackgroundDataStoreProcessor()));
|
|
|
|
AddUntilStep("Score version upgraded", () => Realm.Run(r => r.Find<ScoreInfo>(scoreInfo.ID)!.TotalScoreVersion), () => Is.EqualTo(LegacyScoreEncoder.LATEST_VERSION));
|
|
AddAssert("Score not marked as failed", () => Realm.Run(r => r.Find<ScoreInfo>(scoreInfo.ID)!.BackgroundReprocessingFailed), () => Is.False);
|
|
}
|
|
|
|
[Test]
|
|
public void TestScoreUpgradeFailed()
|
|
{
|
|
ScoreInfo scoreInfo = null!;
|
|
|
|
AddStep("Add score which requires upgrade (but has no beatmap)", () =>
|
|
{
|
|
Realm.Write(r =>
|
|
{
|
|
r.Add(scoreInfo = new ScoreInfo(ruleset: r.All<RulesetInfo>().First(), beatmap: new BeatmapInfo
|
|
{
|
|
BeatmapSet = new BeatmapSetInfo(),
|
|
Ruleset = r.All<RulesetInfo>().First(),
|
|
})
|
|
{
|
|
TotalScoreVersion = 30000002,
|
|
IsLegacyScore = true,
|
|
});
|
|
});
|
|
});
|
|
|
|
AddStep("Run background processor", () => Add(new TestBackgroundDataStoreProcessor()));
|
|
|
|
AddUntilStep("Score marked as failed", () => Realm.Run(r => r.Find<ScoreInfo>(scoreInfo.ID)!.BackgroundReprocessingFailed), () => Is.True);
|
|
AddAssert("Score version not upgraded", () => Realm.Run(r => r.Find<ScoreInfo>(scoreInfo.ID)!.TotalScoreVersion), () => Is.EqualTo(30000002));
|
|
}
|
|
|
|
[Test]
|
|
public void TestCustomRulesetScoreNotSubjectToUpgrades([Values] bool available)
|
|
{
|
|
RulesetInfo rulesetInfo = null!;
|
|
ScoreInfo scoreInfo = null!;
|
|
TestBackgroundDataStoreProcessor processor = null!;
|
|
|
|
AddStep("Add unavailable ruleset", () => Realm.Write(r => r.Add(rulesetInfo = new RulesetInfo
|
|
{
|
|
ShortName = Guid.NewGuid().ToString(),
|
|
Available = available
|
|
})));
|
|
|
|
AddStep("Add score for unavailable ruleset", () => Realm.Write(r => r.Add(scoreInfo = new ScoreInfo(
|
|
ruleset: rulesetInfo,
|
|
beatmap: r.All<BeatmapInfo>().First())
|
|
{
|
|
TotalScoreVersion = 30000001
|
|
})));
|
|
|
|
AddStep("Run background processor", () => Add(processor = new TestBackgroundDataStoreProcessor()));
|
|
AddUntilStep("Wait for completion", () => processor.Completed);
|
|
|
|
AddAssert("Score not marked as failed", () => Realm.Run(r => r.Find<ScoreInfo>(scoreInfo.ID)!.BackgroundReprocessingFailed), () => Is.False);
|
|
AddAssert("Score version not upgraded", () => Realm.Run(r => r.Find<ScoreInfo>(scoreInfo.ID)!.TotalScoreVersion), () => Is.EqualTo(30000001));
|
|
}
|
|
|
|
public partial class TestBackgroundDataStoreProcessor : BackgroundDataStoreProcessor
|
|
{
|
|
protected override int TimeToSleepDuringGameplay => 10;
|
|
|
|
public bool Completed => ProcessingTask.IsCompleted;
|
|
}
|
|
}
|
|
}
|