mirror of https://github.com/ppy/osu
406 lines
16 KiB
C#
406 lines
16 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osuTK;
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using osuTK.Graphics;
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using osu.Game.Rulesets.Mods;
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using System.Linq;
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using NUnit.Framework;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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[TestFixture]
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public class TestSceneSlider : SkinnableTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(Slider),
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typeof(SliderTick),
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typeof(SliderTailCircle),
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typeof(SliderBall),
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typeof(SliderBody),
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typeof(SnakingSliderBody),
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typeof(DrawableSlider),
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typeof(DrawableSliderTick),
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typeof(DrawableSliderTail),
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typeof(DrawableSliderHead),
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typeof(DrawableSliderRepeat),
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typeof(DrawableOsuHitObject)
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};
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private Container content;
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protected override Container<Drawable> Content
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{
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get
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{
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if (content == null)
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base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
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return content;
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}
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}
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private int depthIndex;
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public TestSceneSlider()
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{
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AddStep("Big Single", () => SetContents(() => testSimpleBig()));
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AddStep("Medium Single", () => SetContents(() => testSimpleMedium()));
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AddStep("Small Single", () => SetContents(() => testSimpleSmall()));
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AddStep("Big 1 Repeat", () => SetContents(() => testSimpleBig(1)));
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AddStep("Medium 1 Repeat", () => SetContents(() => testSimpleMedium(1)));
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AddStep("Small 1 Repeat", () => SetContents(() => testSimpleSmall(1)));
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AddStep("Big 2 Repeats", () => SetContents(() => testSimpleBig(2)));
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AddStep("Medium 2 Repeats", () => SetContents(() => testSimpleMedium(2)));
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AddStep("Small 2 Repeats", () => SetContents(() => testSimpleSmall(2)));
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AddStep("Slow Slider", () => SetContents(testSlowSpeed)); // slow long sliders take ages already so no repeat steps
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AddStep("Slow Short Slider", () => SetContents(() => testShortSlowSpeed()));
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AddStep("Slow Short Slider 1 Repeats", () => SetContents(() => testShortSlowSpeed(1)));
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AddStep("Slow Short Slider 2 Repeats", () => SetContents(() => testShortSlowSpeed(2)));
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AddStep("Fast Slider", () => SetContents(() => testHighSpeed()));
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AddStep("Fast Slider 1 Repeat", () => SetContents(() => testHighSpeed(1)));
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AddStep("Fast Slider 2 Repeats", () => SetContents(() => testHighSpeed(2)));
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AddStep("Fast Short Slider", () => SetContents(() => testShortHighSpeed()));
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AddStep("Fast Short Slider 1 Repeat", () => SetContents(() => testShortHighSpeed(1)));
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AddStep("Fast Short Slider 2 Repeats", () => SetContents(() => testShortHighSpeed(2)));
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AddStep("Fast Short Slider 6 Repeats", () => SetContents(() => testShortHighSpeed(6)));
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AddStep("Perfect Curve", () => SetContents(() => testPerfect()));
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AddStep("Perfect Curve 1 Repeat", () => SetContents(() => testPerfect(1)));
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AddStep("Perfect Curve 2 Repeats", () => SetContents(() => testPerfect(2)));
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AddStep("Linear Slider", () => SetContents(() => testLinear()));
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AddStep("Linear Slider 1 Repeat", () => SetContents(() => testLinear(1)));
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AddStep("Linear Slider 2 Repeats", () => SetContents(() => testLinear(2)));
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AddStep("Bezier Slider", () => SetContents(() => testBezier()));
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AddStep("Bezier Slider 1 Repeat", () => SetContents(() => testBezier(1)));
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AddStep("Bezier Slider 2 Repeats", () => SetContents(() => testBezier(2)));
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AddStep("Linear Overlapping", () => SetContents(() => testLinearOverlapping()));
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AddStep("Linear Overlapping 1 Repeat", () => SetContents(() => testLinearOverlapping(1)));
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AddStep("Linear Overlapping 2 Repeats", () => SetContents(() => testLinearOverlapping(2)));
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AddStep("Catmull Slider", () => SetContents(() => testCatmull()));
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AddStep("Catmull Slider 1 Repeat", () => SetContents(() => testCatmull(1)));
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AddStep("Catmull Slider 2 Repeats", () => SetContents(() => testCatmull(2)));
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AddStep("Big Single, Large StackOffset", () => SetContents(() => testSimpleBigLargeStackOffset()));
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AddStep("Big 1 Repeat, Large StackOffset", () => SetContents(() => testSimpleBigLargeStackOffset(1)));
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AddStep("Distance Overflow", () => SetContents(() => testDistanceOverflow()));
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AddStep("Distance Overflow 1 Repeat", () => SetContents(() => testDistanceOverflow(1)));
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}
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[Test]
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public void TestChangeStackHeight()
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{
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DrawableSlider slider = null;
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AddStep("create slider", () =>
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{
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slider = (DrawableSlider)createSlider(repeats: 1);
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Add(slider);
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});
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AddStep("change stack height", () => slider.HitObject.StackHeight = 10);
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AddAssert("body positioned correctly", () => slider.Position == slider.HitObject.StackedPosition);
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}
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[Test]
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public void TestChangeSamplesWithNoNodeSamples()
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{
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DrawableSlider slider = null;
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AddStep("create slider", () =>
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{
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slider = (DrawableSlider)createSlider(repeats: 1);
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Add(slider);
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});
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AddStep("change samples", () => slider.HitObject.Samples = new[]
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{
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new HitSampleInfo { Name = HitSampleInfo.HIT_CLAP },
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new HitSampleInfo { Name = HitSampleInfo.HIT_WHISTLE },
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});
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AddAssert("head samples updated", () => assertSamples(((Slider)slider.HitObject).HeadCircle));
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AddAssert("tick samples not updated", () => ((Slider)slider.HitObject).NestedHitObjects.OfType<SliderTick>().All(assertTickSamples));
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AddAssert("repeat samples updated", () => ((Slider)slider.HitObject).NestedHitObjects.OfType<SliderRepeat>().All(assertSamples));
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AddAssert("tail has no samples", () => ((Slider)slider.HitObject).TailCircle.Samples.Count == 0);
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static bool assertTickSamples(SliderTick tick) => tick.Samples.Single().Name == "slidertick";
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static bool assertSamples(HitObject hitObject)
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{
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return hitObject.Samples.Any(s => s.Name == HitSampleInfo.HIT_CLAP)
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&& hitObject.Samples.Any(s => s.Name == HitSampleInfo.HIT_WHISTLE);
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}
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}
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[Test]
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public void TestChangeSamplesWithNodeSamples()
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{
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DrawableSlider slider = null;
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AddStep("create slider", () =>
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{
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slider = (DrawableSlider)createSlider(repeats: 1);
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for (int i = 0; i < 2; i++)
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((Slider)slider.HitObject).NodeSamples.Add(new List<HitSampleInfo> { new HitSampleInfo { Name = HitSampleInfo.HIT_FINISH } });
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Add(slider);
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});
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AddStep("change samples", () => slider.HitObject.Samples = new[]
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{
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new HitSampleInfo { Name = HitSampleInfo.HIT_CLAP },
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new HitSampleInfo { Name = HitSampleInfo.HIT_WHISTLE },
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});
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AddAssert("head samples not updated", () => assertSamples(((Slider)slider.HitObject).HeadCircle));
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AddAssert("tick samples not updated", () => ((Slider)slider.HitObject).NestedHitObjects.OfType<SliderTick>().All(assertTickSamples));
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AddAssert("repeat samples not updated", () => ((Slider)slider.HitObject).NestedHitObjects.OfType<SliderRepeat>().All(assertSamples));
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AddAssert("tail has no samples", () => ((Slider)slider.HitObject).TailCircle.Samples.Count == 0);
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static bool assertTickSamples(SliderTick tick) => tick.Samples.Single().Name == "slidertick";
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static bool assertSamples(HitObject hitObject) => hitObject.Samples.All(s => s.Name != HitSampleInfo.HIT_CLAP && s.Name != HitSampleInfo.HIT_WHISTLE);
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}
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private Drawable testSimpleBig(int repeats = 0) => createSlider(2, repeats: repeats);
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private Drawable testSimpleBigLargeStackOffset(int repeats = 0) => createSlider(2, repeats: repeats, stackHeight: 10);
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private Drawable testDistanceOverflow(int repeats = 0)
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{
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var slider = new Slider
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{
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StartTime = Time.Current + 1000,
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Position = new Vector2(239, 176),
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Path = new SliderPath(PathType.PerfectCurve, new[]
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{
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Vector2.Zero,
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new Vector2(154, 28),
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new Vector2(52, -34)
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}, 700),
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RepeatCount = repeats,
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StackHeight = 10
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};
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return createDrawable(slider, 2, 2);
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}
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private Drawable testSimpleMedium(int repeats = 0) => createSlider(5, repeats: repeats);
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private Drawable testSimpleSmall(int repeats = 0) => createSlider(7, repeats: repeats);
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private Drawable testSlowSpeed() => createSlider(speedMultiplier: 0.5);
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private Drawable testShortSlowSpeed(int repeats = 0) => createSlider(distance: 100, repeats: repeats, speedMultiplier: 0.5);
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private Drawable testHighSpeed(int repeats = 0) => createSlider(repeats: repeats, speedMultiplier: 15);
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private Drawable testShortHighSpeed(int repeats = 0) => createSlider(distance: 100, repeats: repeats, speedMultiplier: 15);
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private Drawable createSlider(float circleSize = 2, float distance = 400, int repeats = 0, double speedMultiplier = 2, int stackHeight = 0)
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{
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var slider = new Slider
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{
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StartTime = Time.Current + 1000,
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Position = new Vector2(-(distance / 2), 0),
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Path = new SliderPath(PathType.PerfectCurve, new[]
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{
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Vector2.Zero,
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new Vector2(distance, 0),
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}, distance),
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RepeatCount = repeats,
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StackHeight = stackHeight
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};
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return createDrawable(slider, circleSize, speedMultiplier);
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}
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private Drawable testPerfect(int repeats = 0)
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{
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var slider = new Slider
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{
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StartTime = Time.Current + 1000,
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Position = new Vector2(-200, 0),
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Path = new SliderPath(PathType.PerfectCurve, new[]
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{
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Vector2.Zero,
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new Vector2(200, 200),
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new Vector2(400, 0)
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}, 600),
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RepeatCount = repeats,
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};
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return createDrawable(slider, 2, 3);
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}
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private Drawable testLinear(int repeats = 0) => createLinear(repeats);
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private Drawable createLinear(int repeats)
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{
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var slider = new Slider
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{
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StartTime = Time.Current + 1000,
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Position = new Vector2(-200, 0),
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Path = new SliderPath(PathType.Linear, new[]
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{
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Vector2.Zero,
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new Vector2(150, 75),
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new Vector2(200, 0),
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new Vector2(300, -200),
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new Vector2(400, 0),
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new Vector2(430, 0)
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}),
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RepeatCount = repeats,
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};
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return createDrawable(slider, 2, 3);
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}
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private Drawable testBezier(int repeats = 0) => createBezier(repeats);
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private Drawable createBezier(int repeats)
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{
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var slider = new Slider
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{
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StartTime = Time.Current + 1000,
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Position = new Vector2(-200, 0),
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Path = new SliderPath(PathType.Bezier, new[]
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{
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Vector2.Zero,
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new Vector2(150, 75),
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new Vector2(200, 100),
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new Vector2(300, -200),
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new Vector2(430, 0)
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}),
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RepeatCount = repeats,
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};
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return createDrawable(slider, 2, 3);
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}
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private Drawable testLinearOverlapping(int repeats = 0) => createOverlapping(repeats);
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private Drawable createOverlapping(int repeats)
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{
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var slider = new Slider
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{
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StartTime = Time.Current + 1000,
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Position = new Vector2(0, 0),
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Path = new SliderPath(PathType.Linear, new[]
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{
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Vector2.Zero,
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new Vector2(-200, 0),
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new Vector2(0, 0),
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new Vector2(0, -200),
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new Vector2(-200, -200),
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new Vector2(0, -200)
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}),
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RepeatCount = repeats,
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};
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return createDrawable(slider, 2, 3);
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}
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private Drawable testCatmull(int repeats = 0) => createCatmull(repeats);
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private Drawable createCatmull(int repeats = 0)
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{
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var repeatSamples = new List<IList<HitSampleInfo>>();
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for (int i = 0; i < repeats; i++)
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repeatSamples.Add(new List<HitSampleInfo>());
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var slider = new Slider
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{
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StartTime = Time.Current + 1000,
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Position = new Vector2(-100, 0),
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Path = new SliderPath(PathType.Catmull, new[]
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{
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Vector2.Zero,
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new Vector2(50, -50),
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new Vector2(150, 50),
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new Vector2(200, 0)
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}),
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RepeatCount = repeats,
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NodeSamples = repeatSamples
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};
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return createDrawable(slider, 3, 1);
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}
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private Drawable createDrawable(Slider slider, float circleSize, double speedMultiplier)
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{
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var cpi = new ControlPointInfo();
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cpi.Add(0, new DifficultyControlPoint { SpeedMultiplier = speedMultiplier });
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slider.ApplyDefaults(cpi, new BeatmapDifficulty { CircleSize = circleSize, SliderTickRate = 3 });
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var drawable = CreateDrawableSlider(slider);
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foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObjects>())
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mod.ApplyToDrawableHitObjects(new[] { drawable });
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drawable.OnNewResult += onNewResult;
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return drawable;
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}
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protected virtual DrawableSlider CreateDrawableSlider(Slider slider) => new DrawableSlider(slider)
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{
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Anchor = Anchor.Centre,
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Depth = depthIndex++
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};
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private float judgementOffsetDirection = 1;
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private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
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{
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if (!(judgedObject is DrawableOsuHitObject osuObject))
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return;
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OsuSpriteText text;
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Add(text = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Text = result.IsHit ? "Hit!" : "Miss!",
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Colour = result.IsHit ? Color4.Green : Color4.Red,
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Font = OsuFont.GetFont(size: 30),
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Position = osuObject.HitObject.StackedEndPosition + judgementOffsetDirection * new Vector2(0, 45)
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});
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text.Delay(150)
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.Then().FadeOut(200)
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.Then().Expire();
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judgementOffsetDirection *= -1;
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}
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}
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}
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