osu/osu.Game/Storyboards/SpriteDefinition.cs

56 lines
1.9 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Graphics;
using osu.Game.Storyboards.Drawables;
using System.Collections.Generic;
using System.Linq;
namespace osu.Game.Storyboards
{
public class SpriteDefinition : CommandTimelineGroup, IElementDefinition
{
public string Path { get; set; }
public Anchor Origin;
public Vector2 InitialPosition;
private readonly List<CommandLoop> loops = new List<CommandLoop>();
private readonly List<CommandTrigger> triggers = new List<CommandTrigger>();
public SpriteDefinition(string path, Anchor origin, Vector2 initialPosition)
{
Path = path;
Origin = origin;
InitialPosition = initialPosition;
}
public CommandLoop AddLoop(double startTime, int loopCount)
{
var loop = new CommandLoop(startTime, loopCount);
loops.Add(loop);
return loop;
}
public CommandTrigger AddTrigger(string triggerName, double startTime, double endTime, int groupNumber)
{
var trigger = new CommandTrigger(triggerName, startTime, endTime, groupNumber);
triggers.Add(trigger);
return trigger;
}
public virtual Drawable CreateDrawable()
=> new StoryboardSprite(this);
public override void ApplyTransforms(Drawable target, double offset = 0)
{
base.ApplyTransforms(target, offset);
foreach (var loop in loops.OrderBy(l => l.StartTime))
loop.ApplyTransforms(target, offset);
}
public override string ToString()
=> $"{Path}, {Origin}, {InitialPosition}";
}
}