osu/osu.Game.Tournament/IO/TournamentStorage.cs
Shivam e5851be9ad change accessor from internal readonly to public get-only
Also changes the class accessor from internal to public
2020-06-24 00:06:27 +02:00

73 lines
2.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Game.IO;
using System.IO;
using osu.Game.Tournament.Configuration;
namespace osu.Game.Tournament.IO
{
public class TournamentStorage : MigratableStorage
{
private readonly Storage storage;
public TournamentVideoResourceStore VideoStore { get; }
private const string default_tournament = "default";
public TournamentStorage(Storage storage)
: base(storage.GetStorageForDirectory("tournaments"), string.Empty)
{
this.storage = storage;
TournamentStorageManager storageConfig = new TournamentStorageManager(storage);
var currentTournament = storageConfig.Get<string>(StorageConfig.CurrentTournament);
if (!string.IsNullOrEmpty(currentTournament))
{
ChangeTargetStorage(UnderlyingStorage.GetStorageForDirectory(currentTournament));
}
else
{
Migrate(GetFullPath(default_tournament));
storageConfig.Set(StorageConfig.CurrentTournament, default_tournament);
storageConfig.Save();
ChangeTargetStorage(UnderlyingStorage.GetStorageForDirectory(default_tournament));
}
VideoStore = new TournamentVideoResourceStore(this);
Logger.Log("Using tournament storage: " + GetFullPath(string.Empty));
}
override public void Migrate(string newLocation)
{
var source = new DirectoryInfo(storage.GetFullPath("tournament"));
var destination = new DirectoryInfo(newLocation);
if (source.Exists)
{
Logger.Log("Migrating tournament assets to default tournament storage.");
CopyRecursive(source, destination);
DeleteRecursive(source);
}
moveFileIfExists("bracket.json", destination);
moveFileIfExists("drawings.txt", destination);
moveFileIfExists("drawings_results.txt", destination);
moveFileIfExists("drawings.ini", destination);
}
private void moveFileIfExists(string file, DirectoryInfo destination)
{
if (!storage.Exists(file))
return;
Logger.Log($"Migrating {file} to default tournament storage.");
var fileInfo = new System.IO.FileInfo(storage.GetFullPath(file));
AttemptOperation(() => fileInfo.CopyTo(Path.Combine(destination.FullName, fileInfo.Name), true));
fileInfo.Delete();
}
}
}