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https://github.com/ppy/osu
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77 lines
2.4 KiB
C#
77 lines
2.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Game.Overlays.Toolbar;
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using osu.Game.Rulesets;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Menus
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{
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[TestFixture]
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public class TestSceneToolbar : OsuManualInputManagerTestScene
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{
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private Toolbar toolbar;
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[Resolved]
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private RulesetStore rulesets { get; set; }
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[SetUp]
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public void SetUp() => Schedule(() =>
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{
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Child = toolbar = new Toolbar { State = { Value = Visibility.Visible } };
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});
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[Test]
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public void TestNotificationCounter()
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{
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ToolbarNotificationButton notificationButton = null;
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AddStep("retrieve notification button", () => notificationButton = toolbar.ChildrenOfType<ToolbarNotificationButton>().Single());
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setNotifications(1);
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setNotifications(2);
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setNotifications(3);
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setNotifications(0);
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setNotifications(144);
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void setNotifications(int count)
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=> AddStep($"set notification count to {count}",
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() => notificationButton.NotificationCount.Value = count);
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}
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[TestCase(false)]
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[TestCase(true)]
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public void TestRulesetSwitchingShortcut(bool toolbarHidden)
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{
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ToolbarRulesetSelector rulesetSelector = null;
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if (toolbarHidden)
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AddStep("hide toolbar", () => toolbar.Hide());
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AddStep("retrieve ruleset selector", () => rulesetSelector = toolbar.ChildrenOfType<ToolbarRulesetSelector>().Single());
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for (int i = 0; i < 4; i++)
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{
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var expected = rulesets.AvailableRulesets.ElementAt(i);
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var numberKey = Key.Number1 + i;
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AddStep($"switch to ruleset {i} via shortcut", () =>
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{
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InputManager.PressKey(Key.ControlLeft);
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InputManager.PressKey(numberKey);
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InputManager.ReleaseKey(Key.ControlLeft);
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InputManager.ReleaseKey(numberKey);
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});
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AddUntilStep("ruleset switched", () => rulesetSelector.Current.Value.Equals(expected));
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}
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}
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}
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}
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