mirror of
https://github.com/ppy/osu
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56 lines
1.8 KiB
C#
56 lines
1.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Localisation;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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namespace osu.Game.Overlays.Settings
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{
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public class SettingsHeader : Container
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{
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private readonly LocalisableString heading;
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private readonly LocalisableString subheading;
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public SettingsHeader(LocalisableString heading, LocalisableString subheading)
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{
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this.heading = heading;
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this.subheading = subheading;
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}
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colourProvider)
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{
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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Children = new Drawable[]
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{
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new OsuTextFlowContainer
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{
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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Padding = new MarginPadding
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{
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Horizontal = SettingsPanel.CONTENT_MARGINS,
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Top = Toolbar.Toolbar.TOOLTIP_HEIGHT,
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Bottom = 30
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}
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}.With(flow =>
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{
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flow.AddText(heading, header => header.Font = OsuFont.TorusAlternate.With(size: 40));
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flow.NewLine();
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flow.AddText(subheading, subheader =>
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{
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subheader.Colour = colourProvider.Content2;
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subheader.Font = OsuFont.GetFont(size: 18);
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});
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})
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};
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}
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}
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}
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