mirror of https://github.com/ppy/osu
143 lines
4.1 KiB
C#
143 lines
4.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Game.Tournament.Components;
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using osu.Game.Tournament.Models;
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using osu.Game.Tournament.Screens.MapPool;
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namespace osu.Game.Tournament.Tests.Screens
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{
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public class TestSceneMapPoolScreen : TournamentTestScene
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{
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private MapPoolScreen screen;
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[BackgroundDependencyLoader]
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private void load()
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{
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Add(screen = new MapPoolScreen { Width = 0.7f });
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}
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[Test]
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public void TestFewMaps()
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{
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AddStep("load few maps", () =>
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{
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Ladder.CurrentMatch.Value.Round.Value.Beatmaps.Clear();
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for (int i = 0; i < 8; i++)
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addBeatmap();
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});
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AddStep("reset match", () =>
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{
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Ladder.CurrentMatch.Value = new TournamentMatch();
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Ladder.CurrentMatch.Value = Ladder.Matches.First();
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});
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assertTwoWide();
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}
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[Test]
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public void TestJustEnoughMaps()
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{
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AddStep("load just enough maps", () =>
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{
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Ladder.CurrentMatch.Value.Round.Value.Beatmaps.Clear();
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for (int i = 0; i < 18; i++)
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addBeatmap();
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});
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AddStep("reset match", () =>
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{
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Ladder.CurrentMatch.Value = new TournamentMatch();
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Ladder.CurrentMatch.Value = Ladder.Matches.First();
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});
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assertTwoWide();
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}
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[Test]
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public void TestManyMaps()
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{
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AddStep("load many maps", () =>
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{
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Ladder.CurrentMatch.Value.Round.Value.Beatmaps.Clear();
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for (int i = 0; i < 19; i++)
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addBeatmap();
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});
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AddStep("reset match", () =>
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{
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Ladder.CurrentMatch.Value = new TournamentMatch();
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Ladder.CurrentMatch.Value = Ladder.Matches.First();
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});
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assertThreeWide();
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}
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[Test]
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public void TestJustEnoughMods()
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{
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AddStep("load many maps", () =>
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{
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Ladder.CurrentMatch.Value.Round.Value.Beatmaps.Clear();
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for (int i = 0; i < 11; i++)
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addBeatmap(i > 4 ? $"M{i}" : "NM");
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});
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AddStep("reset match", () =>
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{
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Ladder.CurrentMatch.Value = new TournamentMatch();
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Ladder.CurrentMatch.Value = Ladder.Matches.First();
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});
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assertTwoWide();
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}
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private void assertTwoWide() =>
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AddAssert("ensure layout width is 2", () => screen.ChildrenOfType<FillFlowContainer<FillFlowContainer<TournamentBeatmapPanel>>>().First().Padding.Left > 0);
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private void assertThreeWide() =>
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AddAssert("ensure layout width is 3", () => screen.ChildrenOfType<FillFlowContainer<FillFlowContainer<TournamentBeatmapPanel>>>().First().Padding.Left == 0);
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[Test]
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public void TestManyMods()
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{
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AddStep("load many maps", () =>
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{
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Ladder.CurrentMatch.Value.Round.Value.Beatmaps.Clear();
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for (int i = 0; i < 12; i++)
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addBeatmap(i > 4 ? $"M{i}" : "NM");
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});
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AddStep("reset match", () =>
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{
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Ladder.CurrentMatch.Value = new TournamentMatch();
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Ladder.CurrentMatch.Value = Ladder.Matches.First();
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});
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assertThreeWide();
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}
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private void addBeatmap(string mods = "nm")
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{
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Ladder.CurrentMatch.Value.Round.Value.Beatmaps.Add(new RoundBeatmap
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{
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Beatmap = CreateSampleBeatmap(),
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Mods = mods
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});
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}
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}
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}
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