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https://github.com/ppy/osu
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0d5fbb15ac
Default value restated in xmldoc was snipped because it's made redundant by the initialiser and possibly bound to be outdated at some point.
59 lines
2.8 KiB
C#
59 lines
2.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Threading.Tasks;
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using osu.Game.Online.Rooms;
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namespace osu.Game.Online.Multiplayer
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{
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/// <summary>
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/// Interface for an in-room multiplayer server.
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/// </summary>
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public interface IMultiplayerRoomServer
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{
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/// <summary>
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/// Request to leave the currently joined room.
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/// </summary>
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/// <exception cref="NotJoinedRoomException">If the user is not in a room.</exception>
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Task LeaveRoom();
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/// <summary>
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/// Transfer the host of the currently joined room to another user in the room.
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/// </summary>
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/// <param name="userId">The new user which is to become host.</param>
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/// <exception cref="NotHostException">A user other than the current host is attempting to transfer host.</exception>
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/// <exception cref="NotJoinedRoomException">If the user is not in a room.</exception>
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Task TransferHost(int userId);
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/// <summary>
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/// As the host, update the settings of the currently joined room.
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/// </summary>
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/// <param name="settings">The new settings to apply.</param>
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/// <exception cref="NotHostException">A user other than the current host is attempting to transfer host.</exception>
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/// <exception cref="NotJoinedRoomException">If the user is not in a room.</exception>
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Task ChangeSettings(MultiplayerRoomSettings settings);
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/// <summary>
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/// Change the local user state in the currently joined room.
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/// </summary>
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/// <param name="newState">The proposed new state.</param>
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/// <exception cref="InvalidStateChangeException">If the state change requested is not valid, given the previous state or room state.</exception>
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/// <exception cref="NotJoinedRoomException">If the user is not in a room.</exception>
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Task ChangeState(MultiplayerUserState newState);
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/// <summary>
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/// Change the local user's availability state of the current beatmap set in joined room.
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/// </summary>
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/// <param name="newBeatmapAvailability">The proposed new beatmap availability state.</param>
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Task ChangeBeatmapAvailability(BeatmapAvailability newBeatmapAvailability);
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/// <summary>
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/// As the host of a room, start the match.
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/// </summary>
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/// <exception cref="NotHostException">A user other than the current host is attempting to start the game.</exception>
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/// <exception cref="NotJoinedRoomException">If the user is not in a room.</exception>
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/// <exception cref="InvalidStateException">If an attempt to start the game occurs when the game's (or users') state disallows it.</exception>
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Task StartMatch();
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}
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}
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