.. |
Break
|
|
|
HUD
|
Fix inspections / typos
|
2022-11-18 15:47:37 +09:00 |
PlayerSettings
|
Fix test failures and rename configuration value to match better
|
2022-11-02 18:15:18 +09:00 |
BeatmapMetadataDisplay.cs
|
|
|
BreakOverlay.cs
|
|
|
BreakTracker.cs
|
|
|
ComboEffects.cs
|
Move all usage of GameplayClock to IGameplayClock
|
2022-08-15 18:30:53 +09:00 |
DimmableStoryboard.cs
|
|
|
EpilepsyWarning.cs
|
|
|
FailAnimation.cs
|
Update usages of RemoveInternal
|
2022-08-29 15:57:40 +09:00 |
FailOverlay.cs
|
|
|
GameplayClockContainer.cs
|
Rename GameplayAdjustments -> AdjustmentsFromMods
|
2022-09-08 17:14:06 +09:00 |
GameplayClockExtensions.cs
|
Rename GameplayAdjustments -> AdjustmentsFromMods
|
2022-09-08 17:14:06 +09:00 |
GameplayMenuOverlay.cs
|
|
|
GameplayState.cs
|
|
|
HotkeyExitOverlay.cs
|
|
|
HotkeyRetryOverlay.cs
|
|
|
HUDOverlay.cs
|
Add "Component" prefix to lookup naming
|
2022-11-09 17:46:43 +09:00 |
IGameplayClock.cs
|
Rename GameplayAdjustments -> AdjustmentsFromMods
|
2022-09-08 17:14:06 +09:00 |
ILocalUserPlayInfo.cs
|
|
|
KeyCounter.cs
|
Use DI to provide dependencies for KPS Calculator and improve input
|
2022-08-08 21:54:06 +02:00 |
KeyCounterAction.cs
|
|
|
KeyCounterDisplay.cs
|
Start key counter / gameplay leaderboard hidden to avoid initial fade out
|
2022-09-27 17:25:24 +09:00 |
KeyCounterKeyboard.cs
|
|
|
KeyCounterMouse.cs
|
|
|
MasterGameplayClockContainer.cs
|
Cleanup all other leftover binding instantiation
|
2022-09-25 16:02:40 -04:00 |
OffsetCorrectionClock.cs
|
Split OffsetCorrectionClock out of MasterGameplayClockContainer
|
2022-08-18 18:54:10 +09:00 |
PauseOverlay.cs
|
|
|
Player.cs
|
Keep cursor hiding feature to gameplay screens for now
|
2022-10-20 03:44:58 +03:00 |
PlayerConfiguration.cs
|
Ensure gameplay leaderboard hides with rest of HUD when it should
|
2022-09-13 18:45:11 +09:00 |
PlayerLoader.cs
|
Adjust durations and make start off screen
|
2022-10-18 15:01:53 +09:00 |
ReplayPlayer.cs
|
Use same logic as KeyCounterDisplay
|
2022-09-27 15:01:18 +09:00 |
ReplayPlayerLoader.cs
|
|
|
ResumeOverlay.cs
|
Change most ruleset-accessible string types to Localisable strings
|
2022-08-10 15:51:11 -04:00 |
RoomSubmittingPlayer.cs
|
|
|
SaveFailedScoreButton.cs
|
Fix playlist items showing download button briefly during initial local presence checks
|
2022-09-08 17:10:45 +09:00 |
ScreenSuspensionHandler.cs
|
Make GameplayClockContainer also an IGameplayClock and expose to remaining tests
|
2022-08-15 18:30:53 +09:00 |
ScreenWithBeatmapBackground.cs
|
|
|
SkipOverlay.cs
|
Adjust auto-skip to skip multiple times if necessary
|
2022-11-03 13:52:29 +09:00 |
SoloPlayer.cs
|
Use same logic as KeyCounterDisplay
|
2022-09-27 15:01:18 +09:00 |
SoloSpectator.cs
|
Separate passed/failed states from calling EndGameplay
|
2022-08-24 10:36:13 +03:00 |
SoloSpectatorPlayer.cs
|
|
|
SpectatorPlayer.cs
|
Move the CreateConvertibleReplayFrame() into the base ruleset class for avoid api breaking change in the customized ruleset.
|
2022-09-10 11:07:23 +08:00 |
SpectatorPlayerLoader.cs
|
|
|
SpectatorResultsScreen.cs
|
|
|
SquareGraph.cs
|
Clean up
|
2022-09-17 15:05:25 +01:00 |
SubmittingPlayer.cs
|
Reduce time waited on a score submission token from 60 to 30s
|
2022-11-18 14:07:40 +09:00 |