mirror of https://github.com/ppy/osu
189 lines
6.5 KiB
C#
189 lines
6.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Extensions.TypeExtensions;
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using osu.Framework.Screens;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Replays;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Mania.Tests
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{
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public class TestSceneOutOfOrderHits : RateAdjustedBeatmapTestScene
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{
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[Test]
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public void TestPreviousHitWindowDoesNotExtendPastNextObject()
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{
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var objects = new List<ManiaHitObject>();
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var frames = new List<ReplayFrame>();
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for (int i = 0; i < 7; i++)
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{
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double time = 1000 + i * 100;
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objects.Add(new Note { StartTime = time });
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// don't hit the first note
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if (i > 0)
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{
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frames.Add(new ManiaReplayFrame(time + 10, ManiaAction.Key1));
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frames.Add(new ManiaReplayFrame(time + 11));
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}
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}
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performTest(objects, frames);
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addJudgementAssert(objects[0], HitResult.Miss);
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for (int i = 1; i < 7; i++)
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{
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addJudgementAssert(objects[i], HitResult.Perfect);
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addJudgementOffsetAssert(objects[i], 10);
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}
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}
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[Test]
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public void TestHoldNoteMissAfterNextObjectStartTime()
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{
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var objects = new List<ManiaHitObject>
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{
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new HoldNote
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{
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StartTime = 1000,
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EndTime = 1010,
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},
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new HoldNote
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{
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StartTime = 1020,
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EndTime = 1030
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}
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};
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performTest(objects, new List<ReplayFrame>());
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addJudgementAssert(objects[0], HitResult.IgnoreHit);
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addJudgementAssert(objects[1], HitResult.IgnoreHit);
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}
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[Test]
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public void TestHoldNoteReleasedHitAfterNextObjectStartTime()
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{
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var objects = new List<ManiaHitObject>
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{
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new HoldNote
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{
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StartTime = 1000,
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EndTime = 1010,
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},
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new HoldNote
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{
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StartTime = 1020,
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EndTime = 1030
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}
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};
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var frames = new List<ReplayFrame>
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{
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new ManiaReplayFrame(1000, ManiaAction.Key1),
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new ManiaReplayFrame(1030),
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new ManiaReplayFrame(1040, ManiaAction.Key1),
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new ManiaReplayFrame(1050)
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};
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performTest(objects, frames);
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addJudgementAssert(objects[0], HitResult.IgnoreHit);
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addJudgementAssert("first head", () => ((HoldNote)objects[0]).Head, HitResult.Perfect);
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addJudgementAssert("first tail", () => ((HoldNote)objects[0]).Tail, HitResult.Perfect);
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addJudgementAssert(objects[1], HitResult.IgnoreHit);
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addJudgementAssert("second head", () => ((HoldNote)objects[1]).Head, HitResult.Great);
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addJudgementAssert("second tail", () => ((HoldNote)objects[1]).Tail, HitResult.Perfect);
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}
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private void addJudgementAssert(ManiaHitObject hitObject, HitResult result)
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{
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AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judgement is {result}",
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() => judgementResults.Single(r => r.HitObject == hitObject).Type == result);
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}
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private void addJudgementAssert(string name, Func<ManiaHitObject> hitObject, HitResult result)
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{
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AddAssert($"{name} judgement is {result}",
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() => judgementResults.Single(r => r.HitObject == hitObject()).Type == result);
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}
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private void addJudgementOffsetAssert(ManiaHitObject hitObject, double offset)
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{
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AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judged at {offset}",
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() => Precision.AlmostEquals(judgementResults.Single(r => r.HitObject == hitObject).TimeOffset, offset, 100));
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}
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private ScoreAccessibleReplayPlayer currentPlayer;
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private List<JudgementResult> judgementResults;
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private void performTest(List<ManiaHitObject> hitObjects, List<ReplayFrame> frames)
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{
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AddStep("load player", () =>
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{
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Beatmap.Value = CreateWorkingBeatmap(new ManiaBeatmap(new StageDefinition { Columns = 4 })
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{
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HitObjects = hitObjects,
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BeatmapInfo =
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{
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Ruleset = new ManiaRuleset().RulesetInfo
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},
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});
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Beatmap.Value.Beatmap.ControlPointInfo.Add(0, new EffectControlPoint { ScrollSpeed = 0.1f });
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var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
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p.OnLoadComplete += _ =>
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{
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p.ScoreProcessor.NewJudgement += result =>
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{
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if (currentPlayer == p) judgementResults.Add(result);
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};
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};
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LoadScreen(currentPlayer = p);
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judgementResults = new List<JudgementResult>();
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});
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AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
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AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
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AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value);
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}
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private class ScoreAccessibleReplayPlayer : ReplayPlayer
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{
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public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
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protected override bool PauseOnFocusLost => false;
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public ScoreAccessibleReplayPlayer(Score score)
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: base(score, new PlayerConfiguration
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{
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AllowPause = false,
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ShowResults = false,
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})
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{
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}
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}
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}
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}
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