mirror of
https://github.com/ppy/osu
synced 2024-12-14 19:06:07 +00:00
118 lines
3.1 KiB
C#
118 lines
3.1 KiB
C#
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Transformations;
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using osu.Framework.Input;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Beatmaps.Drawables
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{
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class Panel : Container, IStateful<PanelSelectedState>
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{
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public const float MAX_HEIGHT = 80;
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public override bool RemoveWhenNotAlive => false;
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public bool OnScreen;
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public override bool IsAlive => OnScreen;
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private Container nestedContainer;
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protected override Container<Drawable> Content => nestedContainer;
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protected Panel()
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{
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Height = MAX_HEIGHT;
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RelativeSizeAxes = Axes.X;
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AddInternal(nestedContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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CornerRadius = 10,
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BorderColour = new Color4(221, 255, 255, 255),
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});
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}
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public void SetMultiplicativeAlpha(float alpha)
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{
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nestedContainer.Alpha = alpha;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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applyState();
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}
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private void applyState()
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{
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switch (state)
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{
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case PanelSelectedState.NotSelected:
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Deselected();
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break;
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case PanelSelectedState.Selected:
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Selected();
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break;
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}
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}
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private PanelSelectedState state = PanelSelectedState.NotSelected;
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public PanelSelectedState State
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{
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get { return state; }
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set
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{
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if (state == value) return;
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state = value;
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applyState();
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}
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}
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protected virtual void Selected()
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{
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nestedContainer.BorderThickness = 2.5f;
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nestedContainer.EdgeEffect = new EdgeEffect
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{
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Type = EdgeEffectType.Glow,
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Colour = new Color4(130, 204, 255, 150),
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Radius = 20,
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Roundness = 10,
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};
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}
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protected virtual void Deselected()
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{
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nestedContainer.BorderThickness = 0;
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nestedContainer.EdgeEffect = new EdgeEffect
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{
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Type = EdgeEffectType.Shadow,
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Offset = new Vector2(1),
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Radius = 10,
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Colour = new Color4(0, 0, 0, 100),
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};
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}
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protected override bool OnClick(InputState state)
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{
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State = PanelSelectedState.Selected;
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return true;
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}
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}
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enum PanelSelectedState
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{
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NotSelected,
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Selected
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}
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}
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