osu/osu.Android/OsuGameAndroid.cs

61 lines
2.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using Android.App;
using Android.OS;
using osu.Game;
using osu.Game.Updater;
namespace osu.Android
{
public class OsuGameAndroid : OsuGame
{
public override Version AssemblyVersion
{
get
{
var packageInfo = Application.Context.ApplicationContext.PackageManager.GetPackageInfo(Application.Context.ApplicationContext.PackageName, 0);
try
{
// We store the osu! build number in the "VersionCode" field to better support google play releases.
// If we were to use the main build number, it would require a new submission each time (similar to TestFlight).
// In order to do this, we should split it up and pad the numbers to still ensure sequential increase over time.
//
// We also need to be aware that older SDK versions store this as a 32bit int.
//
// Basic conversion format (as done in Fastfile): 2020.606.0 -> 202006060
// https://stackoverflow.com/questions/52977079/android-sdk-28-versioncode-in-packageinfo-has-been-deprecated
string versionName = string.Empty;
if (Build.VERSION.SdkInt >= BuildVersionCodes.P)
{
versionName = packageInfo.LongVersionCode.ToString();
// ensure we only read the trailing portion of long (the part we are interested in).
versionName = versionName.Substring(versionName.Length - 9);
}
else
{
#pragma warning disable CS0618 // Type or member is obsolete
// this is required else older SDKs will report missing method exception.
versionName = packageInfo.VersionCode.ToString();
#pragma warning restore CS0618 // Type or member is obsolete
}
// undo play store version garbling (as mentioned above).
return new Version(int.Parse(versionName.Substring(0, 4)), int.Parse(versionName.Substring(4, 4)), int.Parse(versionName.Substring(8, 1)));
}
catch
{
}
return new Version(packageInfo.VersionName);
}
}
protected override UpdateManager CreateUpdateManager() => new SimpleUpdateManager();
}
}