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Also removes the first hitsound from the strong hitobject so only the "hitfinish" sound gets played. |
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.. | ||
Drawables | ||
BarLine.cs | ||
CentreHit.cs | ||
DrumRoll.cs | ||
DrumRollTick.cs | ||
Hit.cs | ||
RimHit.cs | ||
Swell.cs | ||
TaikoHitObject.cs | ||
TaikoHitObjectDifficulty.cs |