osu/osu.Game.Rulesets.Mania
Dean Herbert 1a60d6ade5
Use a DrawablePool for mania's beat snap grid
I'm not sure what the cause of the issue is, but I'm also not sure why
it wasn't using `DrawablePool` (was it not around back then?).

Either way, switching to a proper pool fixes things just fine.

Resolves https://github.com/ppy/osu/issues/25009.
2023-10-10 13:36:31 +09:00
..
Beatmaps Add LegacyBeatmapConversionDifficultyInfo abstraction 2023-10-02 16:52:01 +09:00
Configuration
Difficulty Add method to retrieve legacy score multiplier 2023-10-02 16:52:01 +09:00
Edit Use a DrawablePool for mania's beat snap grid 2023-10-10 13:36:31 +09:00
Judgements Automated pass 2023-06-24 01:00:03 +09:00
MathUtils
Mods Merge branch 'master' into mania-edit-disable-sv 2023-09-20 14:23:07 +09:00
Objects Add barline pooling for mania 2023-08-15 13:33:49 +09:00
Properties Automated pass 2023-06-24 01:00:03 +09:00
Replays
Resources/Testing/Beatmaps
Scoring Adjust mania hit windows with gameplay rate 2023-08-24 11:17:41 +09:00
Skinning Add minor edge smoothing to fix flickering of barlines 2023-09-26 17:06:52 +09:00
UI Expose base VisualisationMethod so we don't need to new it locally per ruleset 2023-09-01 19:17:53 +09:00
DualStageVariantGenerator.cs Automated pass 2023-06-24 01:00:03 +09:00
ManiaFilterCriteria.cs Add LegacyBeatmapConversionDifficultyInfo abstraction 2023-10-02 16:52:01 +09:00
ManiaInputManager.cs Automated pass 2023-06-24 01:00:03 +09:00
ManiaRuleset.cs Split legacy scoring attributes into a separate object 2023-09-07 21:10:38 +09:00
ManiaSettingsSubsection.cs Add color search alias for colour settings 2023-09-27 16:29:29 +03:00
ManiaSkinComponentLookup.cs Add barline pooling for mania 2023-08-15 13:33:49 +09:00
osu.Game.Rulesets.Mania.csproj
SingleStageVariantGenerator.cs Automated pass 2023-06-24 01:00:03 +09:00
VariantMappingGenerator.cs