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https://github.com/ppy/osu
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73 lines
2.4 KiB
C#
73 lines
2.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics.Containers;
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using osu.Game.Online.Multiplayer;
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using osuTK;
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namespace osu.Game.Screens.Multi
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{
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public class DrawableRoomPlaylist : OsuRearrangeableListContainer<PlaylistItem>
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{
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public readonly Bindable<PlaylistItem> SelectedItem = new Bindable<PlaylistItem>();
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private readonly bool allowEdit;
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private readonly bool allowSelection;
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public DrawableRoomPlaylist(bool allowEdit, bool allowSelection)
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{
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this.allowEdit = allowEdit;
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this.allowSelection = allowSelection;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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// Scheduled since items are removed and re-added upon rearrangement
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Items.ItemsRemoved += items => Schedule(() =>
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{
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if (!Items.Contains(SelectedItem.Value))
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SelectedItem.Value = null;
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});
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}
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protected override ScrollContainer<Drawable> CreateScrollContainer() => base.CreateScrollContainer().With(d =>
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{
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d.ScrollbarVisible = false;
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});
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protected override FillFlowContainer<RearrangeableListItem<PlaylistItem>> CreateListFillFlowContainer() => new FillFlowContainer<RearrangeableListItem<PlaylistItem>>
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{
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LayoutDuration = 200,
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LayoutEasing = Easing.OutQuint,
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Spacing = new Vector2(0, 2)
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};
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protected override OsuRearrangeableListItem<PlaylistItem> CreateOsuDrawable(PlaylistItem item) => new DrawableRoomPlaylistItem(item, allowEdit, allowSelection)
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{
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SelectedItem = { BindTarget = SelectedItem },
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RequestDeletion = requestDeletion
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};
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private void requestSelection(PlaylistItem item) => SelectedItem.Value = item;
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private void requestDeletion(PlaylistItem item)
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{
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if (SelectedItem.Value == item)
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{
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if (Items.Count == 1)
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SelectedItem.Value = null;
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else
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SelectedItem.Value = Items.GetNext(item) ?? Items[^2];
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}
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Items.Remove(item);
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}
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}
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}
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