osu/osu.Game.Rulesets.Taiko
smoogipoo e2b6003f98 Make taiko use the new "Final" field
Ensures that the first hit on HitStrongs is _always_ non-final unless it was a miss. The second hit is always final.
2017-11-02 21:55:50 +09:00
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Beatmaps Fix all remaining db structure issues 2017-10-19 14:05:11 +09:00
Judgements Make taiko use the new "Final" field 2017-11-02 21:55:50 +09:00
Mods Daycore mod 2017-05-30 12:49:06 -04:00
Objects Make taiko use the new "Final" field 2017-11-02 21:55:50 +09:00
Properties Standardise AssemblyInfos 2017-10-14 15:02:20 +09:00
Replays Rename keys -> actions 2017-08-24 20:30:18 +09:00
Scoring Implements virtual Failcondition in scoreprocessor and enforces nofail in UpdateFailed 2017-10-22 20:32:59 +02:00
Tests Disable ruleset-level tests for now 2017-10-23 21:25:54 +09:00
UI Fix all remaining db structure issues 2017-10-19 14:05:11 +09:00
app.config Update app config for rulesets 2017-10-19 14:59:11 +09:00
OpenTK.dll.config Update all dependencies in line with framework 2017-09-13 20:25:40 +09:00
osu.Game.Rulesets.Taiko.csproj Disable ruleset-level tests for now 2017-10-23 21:25:54 +09:00
packages.config And then everything became one 2017-09-19 16:06:58 +09:00
TaikoDifficultyCalculator.cs And then everything became one 2017-09-19 16:06:58 +09:00
TaikoInputManager.cs Update KeyCounterCollection to support action-based buttons 2017-08-21 12:39:22 +09:00
TaikoRuleset.cs Remove Ruleset's CreateScoreProcessor method 2017-09-13 16:37:05 +09:00