osu/osu.Game/GameModes/Menu/MainMenu.cs

44 lines
1.2 KiB
C#

//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Audio.Sample;
using osu.Framework.Audio.Track;
using osu.Framework.GameModes;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.GameModes.Menu
{
internal class MainMenu : GameMode
{
public override string Name => @"Main Menu";
private AudioTrackBass bgm;
public override void Load()
{
base.Load();
AudioSample welcome = Game.Audio.Sample.Get(@"welcome");
//welcome.Play();
Add(new ButtonSystem());
Add(new TextBox()
{
Text = @"The quick brown fox jumped over the lazy dog.",
Position = new Vector2(50,50),
Size = new Vector2(300,20)
});
Add(new SpriteText()
{
Text = @"The quick brown fox jumped over the lazy dog.",
Position = new Vector2(50, 80),
Size = new Vector2(300, 20)
});
}
}
}