mirror of https://github.com/ppy/osu
77 lines
2.4 KiB
C#
77 lines
2.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Linq;
|
|
using NUnit.Framework;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Colour;
|
|
using osu.Framework.Graphics.Shapes;
|
|
using osu.Game.Screens.Menu;
|
|
using osuTK;
|
|
using osuTK.Graphics;
|
|
|
|
namespace osu.Game.Tests.Visual.UserInterface
|
|
{
|
|
[TestFixture]
|
|
public class TestSceneButtonSystem : OsuTestScene
|
|
{
|
|
private OsuLogo logo;
|
|
private ButtonSystem buttons;
|
|
|
|
[SetUp]
|
|
public void SetUp() => Schedule(() =>
|
|
{
|
|
Children = new Drawable[]
|
|
{
|
|
new Box
|
|
{
|
|
Colour = ColourInfo.GradientVertical(Color4.Gray, Color4.WhiteSmoke),
|
|
RelativeSizeAxes = Axes.Both,
|
|
},
|
|
buttons = new ButtonSystem(),
|
|
logo = new OsuLogo
|
|
{
|
|
RelativePositionAxes = Axes.Both,
|
|
Position = new Vector2(0.5f)
|
|
}
|
|
};
|
|
|
|
buttons.SetOsuLogo(logo);
|
|
});
|
|
|
|
[Test]
|
|
public void TestAllStates()
|
|
{
|
|
foreach (var s in Enum.GetValues(typeof(ButtonSystemState)).OfType<ButtonSystemState>().Skip(1))
|
|
AddStep($"State to {s}", () => buttons.State = s);
|
|
|
|
AddStep("Enter mode", performEnterMode);
|
|
|
|
AddStep("Return to menu", () =>
|
|
{
|
|
buttons.State = ButtonSystemState.Play;
|
|
buttons.FadeIn(MainMenu.FADE_IN_DURATION, Easing.OutQuint);
|
|
buttons.MoveTo(new Vector2(0), MainMenu.FADE_IN_DURATION, Easing.OutQuint);
|
|
logo.FadeColour(Color4.White, 100, Easing.OutQuint);
|
|
logo.FadeIn(100, Easing.OutQuint);
|
|
});
|
|
}
|
|
|
|
[Test]
|
|
public void TestSmoothExit()
|
|
{
|
|
AddStep("Enter mode", performEnterMode);
|
|
}
|
|
|
|
private void performEnterMode()
|
|
{
|
|
buttons.State = ButtonSystemState.EnteringMode;
|
|
buttons.FadeOut(MainMenu.FADE_OUT_DURATION, Easing.InSine);
|
|
buttons.MoveTo(new Vector2(-800, 0), MainMenu.FADE_OUT_DURATION, Easing.InSine);
|
|
logo.FadeOut(300, Easing.InSine)
|
|
.ScaleTo(0.2f, 300, Easing.InSine);
|
|
}
|
|
}
|
|
}
|