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https://github.com/ppy/osu
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50 lines
1.7 KiB
C#
50 lines
1.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Reflection;
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using NUnit.Framework;
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using osu.Framework.IO.Stores;
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using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Rulesets.Mania.Tests
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{
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public partial class TestSceneManiaHitObjectSamples : HitObjectSampleTest
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{
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protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
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protected override IResourceStore<byte[]> RulesetResources => new DllResourceStore(Assembly.GetAssembly(typeof(TestSceneManiaHitObjectSamples)));
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/// <summary>
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/// Tests that when a normal sample bank is used, the normal hitsound will be looked up.
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/// </summary>
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[Test]
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public void TestManiaHitObjectNormalSampleBank()
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{
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const string expected_sample = "normal-hitnormal2";
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SetupSkins(expected_sample, expected_sample);
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CreateTestWithBeatmap("mania-hitobject-beatmap-normal-sample-bank.osu");
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AssertBeatmapLookup(expected_sample);
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}
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/// <summary>
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/// Tests that when a custom sample bank is used, layered hitsounds are not played
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/// (only the sample from the custom bank is looked up).
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/// </summary>
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[Test]
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public void TestManiaHitObjectCustomSampleBank()
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{
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const string expected_sample = "normal-hitwhistle2";
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const string unwanted_sample = "normal-hitnormal2";
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SetupSkins(expected_sample, unwanted_sample);
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CreateTestWithBeatmap("mania-hitobject-beatmap-custom-sample-bank.osu");
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AssertBeatmapLookup(expected_sample);
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AssertNoLookup(unwanted_sample);
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}
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}
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}
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