osu/osu.Game.Rulesets.Osu.Tests/Editor
Dean Herbert a96603f025
Merge pull request #12782 from smoogipoo/rework-hitobject-blueprints
Rename hitobject blueprints and tie them to HitObjects
2021-05-18 16:30:58 +09:00
..
Checks Move IBeatmap arg into context 2021-05-13 11:24:22 +02:00
TestSceneHitCirclePlacementBlueprint.cs
TestSceneHitCircleSelectionBlueprint.cs Rework hitobject blueprints to take in hitobject models 2021-05-13 19:53:32 +09:00
TestSceneObjectBeatSnap.cs
TestSceneObjectObjectSnap.cs
TestSceneOsuDistanceSnapGrid.cs
TestSceneOsuEditor.cs
TestSceneOsuEditorSelectInvalidPath.cs Add test case 2021-04-13 11:35:12 +02:00
TestScenePathControlPointVisualiser.cs Test for path type transfer 2021-04-09 11:03:38 +02:00
TestSceneSliderControlPointPiece.cs Remove nested blueprints from sliders 2021-05-18 14:19:11 +09:00
TestSceneSliderLengthValidity.cs Fix test going offscreen in headless execution 2021-04-16 18:54:33 +09:00
TestSceneSliderPlacementBlueprint.cs Disallow zero-length slider blueprint placements 2021-04-16 14:38:30 +09:00
TestSceneSliderSelectionBlueprint.cs Remove nested blueprints from sliders 2021-05-18 14:19:11 +09:00
TestSceneSpinnerPlacementBlueprint.cs
TestSceneSpinnerSelectionBlueprint.cs Rework hitobject blueprints to take in hitobject models 2021-05-13 19:53:32 +09:00
TestSliderScaling.cs Add failing test case due to div by zero 2021-04-16 16:55:17 +09:00