mirror of https://github.com/ppy/osu
126 lines
4.5 KiB
C#
126 lines
4.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Configuration;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Edit.Tools;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Components.TernaryButtons;
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using osu.Game.Screens.Edit.Compose.Components;
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using osuTK;
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namespace osu.Game.Rulesets.Edit
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{
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public abstract partial class ScrollingHitObjectComposer<TObject> : HitObjectComposer<TObject>
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where TObject : HitObject
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{
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[Resolved]
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private Editor? editor { get; set; }
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private readonly Bindable<TernaryState> showSpeedChanges = new Bindable<TernaryState>();
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private Bindable<bool> configShowSpeedChanges = null!;
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private BeatSnapGrid? beatSnapGrid;
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/// <summary>
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/// Construct an optional beat snap grid.
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/// </summary>
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protected virtual BeatSnapGrid? CreateBeatSnapGrid() => null;
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protected ScrollingHitObjectComposer(Ruleset ruleset)
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: base(ruleset)
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{
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}
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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if (DrawableRuleset is ISupportConstantAlgorithmToggle toggleRuleset)
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{
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LeftToolbox.Add(new EditorToolboxGroup("playfield")
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{
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Child = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0, 5),
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Children = new[]
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{
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new DrawableTernaryButton(new TernaryButton(showSpeedChanges, "Show speed changes", () => new SpriteIcon { Icon = FontAwesome.Solid.TachometerAlt }))
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}
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},
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});
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configShowSpeedChanges = config.GetBindable<bool>(OsuSetting.EditorShowSpeedChanges);
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configShowSpeedChanges.BindValueChanged(enabled => showSpeedChanges.Value = enabled.NewValue ? TernaryState.True : TernaryState.False, true);
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showSpeedChanges.BindValueChanged(state =>
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{
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bool enabled = state.NewValue == TernaryState.True;
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toggleRuleset.ShowSpeedChanges.Value = enabled;
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configShowSpeedChanges.Value = enabled;
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}, true);
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}
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beatSnapGrid = CreateBeatSnapGrid();
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if (beatSnapGrid != null)
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AddInternal(beatSnapGrid);
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EditorBeatmap.ControlPointInfo.ControlPointsChanged += expireComposeScreenOnControlPointChange;
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}
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protected override void UpdateAfterChildren()
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{
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base.UpdateAfterChildren();
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updateBeatSnapGrid();
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}
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private void updateBeatSnapGrid()
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{
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if (beatSnapGrid == null)
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return;
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if (BlueprintContainer.CurrentTool is SelectTool)
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{
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if (EditorBeatmap.SelectedHitObjects.Any())
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{
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beatSnapGrid.SelectionTimeRange = (EditorBeatmap.SelectedHitObjects.Min(h => h.StartTime), EditorBeatmap.SelectedHitObjects.Max(h => h.GetEndTime()));
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}
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else
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beatSnapGrid.SelectionTimeRange = null;
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}
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else
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{
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var result = FindSnappedPositionAndTime(InputManager.CurrentState.Mouse.Position);
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if (result.Time is double time)
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beatSnapGrid.SelectionTimeRange = (time, time);
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else
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beatSnapGrid.SelectionTimeRange = null;
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}
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (EditorBeatmap.IsNotNull())
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EditorBeatmap.ControlPointInfo.ControlPointsChanged -= expireComposeScreenOnControlPointChange;
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}
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private void expireComposeScreenOnControlPointChange() => editor?.ReloadComposeScreen();
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}
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}
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