mirror of https://github.com/ppy/osu
655 lines
26 KiB
C#
655 lines
26 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Collections.Generic;
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using System.Collections.Specialized;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input;
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using osu.Framework.Input.Events;
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using osu.Framework.Logging;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Overlays;
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using osu.Game.Rulesets.Configuration;
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using osu.Game.Rulesets.Edit.Tools;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Components.RadioButtons;
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using osu.Game.Screens.Edit.Components.TernaryButtons;
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using osu.Game.Screens.Edit.Compose;
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using osu.Game.Screens.Edit.Compose.Components;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Edit
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{
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/// <summary>
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/// Top level container for editor compose mode.
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/// Responsible for providing snapping and generally gluing components together.
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/// </summary>
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/// <typeparam name="TObject">The base type of supported objects.</typeparam>
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public abstract partial class HitObjectComposer<TObject> : HitObjectComposer, IPlacementHandler
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where TObject : HitObject
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{
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/// <summary>
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/// Whether the playfield should be centered horizontally. Should be disabled for playfields which span the full horizontal width.
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/// </summary>
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protected virtual bool ApplyHorizontalCentering => true;
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protected IRulesetConfigManager Config { get; private set; }
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// Provides `Playfield`
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private DependencyContainer dependencies;
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[Resolved]
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protected EditorClock EditorClock { get; private set; }
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[Resolved]
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protected EditorBeatmap EditorBeatmap { get; private set; }
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[Resolved]
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protected IBeatSnapProvider BeatSnapProvider { get; private set; }
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[Resolved]
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private OverlayColourProvider colourProvider { get; set; }
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public override ComposeBlueprintContainer BlueprintContainer => blueprintContainer;
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private ComposeBlueprintContainer blueprintContainer;
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protected ExpandingToolboxContainer LeftToolbox { get; private set; }
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protected ExpandingToolboxContainer RightToolbox { get; private set; }
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private DrawableEditorRulesetWrapper<TObject> drawableRulesetWrapper;
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protected readonly Container LayerBelowRuleset = new Container { RelativeSizeAxes = Axes.Both };
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protected InputManager InputManager { get; private set; }
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private Box leftToolboxBackground;
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private Box rightToolboxBackground;
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private EditorRadioButtonCollection toolboxCollection;
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private FillFlowContainer togglesCollection;
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private FillFlowContainer sampleBankTogglesCollection;
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private IBindable<bool> hasTiming;
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private Bindable<bool> autoSeekOnPlacement;
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private readonly Bindable<bool> composerFocusMode = new Bindable<bool>();
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[CanBeNull]
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private RadioButton lastTool;
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protected DrawableRuleset<TObject> DrawableRuleset { get; private set; }
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protected HitObjectComposer(Ruleset ruleset)
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: base(ruleset)
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{
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}
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) =>
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dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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[BackgroundDependencyLoader(true)]
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private void load(OsuConfigManager config, [CanBeNull] Editor editor)
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{
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autoSeekOnPlacement = config.GetBindable<bool>(OsuSetting.EditorAutoSeekOnPlacement);
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if (editor != null)
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composerFocusMode.BindTo(editor.ComposerFocusMode);
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Config = Dependencies.Get<IRulesetConfigCache>().GetConfigFor(Ruleset);
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try
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{
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DrawableRuleset = CreateDrawableRuleset(Ruleset, EditorBeatmap.PlayableBeatmap, new[] { Ruleset.GetAutoplayMod() });
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drawableRulesetWrapper = new DrawableEditorRulesetWrapper<TObject>(DrawableRuleset)
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{
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Clock = EditorClock,
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ProcessCustomClock = false
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};
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}
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catch (Exception e)
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{
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Logger.Error(e, "Could not load beatmap successfully!");
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return;
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}
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if (DrawableRuleset is IDrawableScrollingRuleset scrollingRuleset)
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dependencies.CacheAs(scrollingRuleset.ScrollingInfo);
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dependencies.CacheAs(Playfield);
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InternalChildren = new[]
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{
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PlayfieldContentContainer = new Container
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{
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Name = "Playfield content",
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RelativeSizeAxes = Axes.Y,
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Children = new Drawable[]
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{
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// layers below playfield
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drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer().WithChild(LayerBelowRuleset),
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drawableRulesetWrapper,
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// layers above playfield
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drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer()
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.WithChild(blueprintContainer = CreateBlueprintContainer())
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}
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},
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new Container
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{
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RelativeSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.X,
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Children = new Drawable[]
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{
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leftToolboxBackground = new Box
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{
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Colour = colourProvider.Background5,
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RelativeSizeAxes = Axes.Both,
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},
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LeftToolbox = new ExpandingToolboxContainer(TOOLBOX_CONTRACTED_SIZE_LEFT, 200)
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{
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Children = new Drawable[]
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{
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new EditorToolboxGroup("toolbox (1-9)")
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{
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Child = toolboxCollection = new EditorRadioButtonCollection { RelativeSizeAxes = Axes.X }
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},
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new EditorToolboxGroup("toggles (Q~P)")
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{
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Child = togglesCollection = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0, 5),
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},
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},
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new EditorToolboxGroup("bank (Shift/Alt-Q~R)")
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{
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Child = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0, 5),
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Children = new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Children = new Drawable[]
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{
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new ExpandableSpriteText
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{
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Text = "Normal",
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AlwaysPresent = true,
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AllowMultiline = false,
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RelativePositionAxes = Axes.X,
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X = 0.25f,
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopLeft,
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Font = OsuFont.GetFont(weight: FontWeight.Regular, size: 17),
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},
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new ExpandableSpriteText
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{
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Text = "Addition",
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AlwaysPresent = true,
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AllowMultiline = false,
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RelativePositionAxes = Axes.X,
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X = 0.75f,
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopLeft,
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Font = OsuFont.GetFont(weight: FontWeight.Regular, size: 17),
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},
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}
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},
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sampleBankTogglesCollection = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0, 5),
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},
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}
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}
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},
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}
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},
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}
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},
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new Container
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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RelativeSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.X,
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Children = new Drawable[]
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{
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rightToolboxBackground = new Box
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{
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Colour = colourProvider.Background5,
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RelativeSizeAxes = Axes.Both,
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},
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RightToolbox = new ExpandingToolboxContainer(TOOLBOX_CONTRACTED_SIZE_RIGHT, 250)
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{
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Child = new EditorToolboxGroup("inspector")
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{
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Child = CreateHitObjectInspector()
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},
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}
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}
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},
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};
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toolboxCollection.Items = (CompositionTools.Prepend(new SelectTool()))
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.Select(t => new HitObjectCompositionToolButton(t, () => toolSelected(t)))
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.ToList();
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foreach (var item in toolboxCollection.Items)
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{
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item.Selected.DisabledChanged += isDisabled =>
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{
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item.TooltipText = isDisabled ? "Add at least one timing point first!" : ((HitObjectCompositionToolButton)item).TooltipText;
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};
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}
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TernaryStates = CreateTernaryButtons().ToArray();
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togglesCollection.AddRange(TernaryStates.Select(b => new DrawableTernaryButton(b)));
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sampleBankTogglesCollection.AddRange(BlueprintContainer.SampleBankTernaryStates.Zip(BlueprintContainer.SampleAdditionBankTernaryStates).Select(b => new SampleBankTernaryButton(b.First, b.Second)));
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SetSelectTool();
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EditorBeatmap.SelectedHitObjects.CollectionChanged += selectionChanged;
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}
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/// <summary>
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/// Houses all content relevant to the playfield.
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/// </summary>
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/// <remarks>
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/// Generally implementations should not be adding to this directly.
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/// Use <see cref="LayerBelowRuleset"/> or <see cref="BlueprintContainer"/> instead.
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/// </remarks>
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protected Container PlayfieldContentContainer { get; private set; }
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protected override void LoadComplete()
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{
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base.LoadComplete();
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InputManager = GetContainingInputManager();
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hasTiming = EditorBeatmap.HasTiming.GetBoundCopy();
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hasTiming.BindValueChanged(timing =>
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{
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// it's important this is performed before the similar code in EditorRadioButton disables the button.
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if (!timing.NewValue)
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SetSelectTool();
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});
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EditorBeatmap.HasTiming.BindValueChanged(hasTiming =>
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{
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foreach (var item in toolboxCollection.Items)
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{
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item.Selected.Disabled = !hasTiming.NewValue;
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}
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}, true);
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composerFocusMode.BindValueChanged(_ =>
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{
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// Transforms should be kept in sync with other usages of composer focus mode.
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if (!composerFocusMode.Value)
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{
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leftToolboxBackground.FadeIn(750, Easing.OutQuint);
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rightToolboxBackground.FadeIn(750, Easing.OutQuint);
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}
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else
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{
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leftToolboxBackground.Delay(600).FadeTo(0.5f, 4000, Easing.OutQuint);
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rightToolboxBackground.Delay(600).FadeTo(0.5f, 4000, Easing.OutQuint);
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}
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}, true);
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}
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protected override void Update()
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{
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base.Update();
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if (ApplyHorizontalCentering)
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{
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PlayfieldContentContainer.Anchor = Anchor.Centre;
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PlayfieldContentContainer.Origin = Anchor.Centre;
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// Ensure that the playfield is always centered but also doesn't get cut off by toolboxes.
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PlayfieldContentContainer.Width = Math.Max(1024, DrawWidth) - TOOLBOX_CONTRACTED_SIZE_RIGHT * 2;
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PlayfieldContentContainer.X = 0;
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}
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else
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{
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PlayfieldContentContainer.Anchor = Anchor.CentreLeft;
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PlayfieldContentContainer.Origin = Anchor.CentreLeft;
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PlayfieldContentContainer.Width = Math.Max(1024, DrawWidth);
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PlayfieldContentContainer.X = LeftToolbox.DrawWidth;
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}
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composerFocusMode.Value = PlayfieldContentContainer.Contains(InputManager.CurrentState.Mouse.Position)
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&& !LeftToolbox.Contains(InputManager.CurrentState.Mouse.Position)
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&& !RightToolbox.Contains(InputManager.CurrentState.Mouse.Position);
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}
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public override Playfield Playfield => drawableRulesetWrapper.Playfield;
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public override IEnumerable<DrawableHitObject> HitObjects => drawableRulesetWrapper.Playfield.AllHitObjects;
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public override bool CursorInPlacementArea => drawableRulesetWrapper.Playfield.ReceivePositionalInputAt(InputManager.CurrentState.Mouse.Position);
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/// <summary>
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/// Defines all available composition tools, listed on the left side of the editor screen as button controls.
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/// This should usually define one tool for each <see cref="HitObject"/> type used in the target ruleset.
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/// </summary>
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/// <remarks>
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/// A "select" tool is automatically added as the first tool.
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/// </remarks>
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protected abstract IReadOnlyList<CompositionTool> CompositionTools { get; }
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/// <summary>
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/// A collection of states which will be displayed to the user in the toolbox.
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/// </summary>
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public TernaryButton[] TernaryStates { get; private set; }
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/// <summary>
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/// Create all ternary states required to be displayed to the user.
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/// </summary>
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protected virtual IEnumerable<TernaryButton> CreateTernaryButtons() => BlueprintContainer.MainTernaryStates;
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/// <summary>
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/// Construct a relevant blueprint container. This will manage hitobject selection/placement input handling and display logic.
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/// </summary>
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protected virtual ComposeBlueprintContainer CreateBlueprintContainer() => new ComposeBlueprintContainer(this);
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protected virtual Drawable CreateHitObjectInspector() => new HitObjectInspector();
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/// <summary>
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/// Construct a drawable ruleset for the provided ruleset.
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/// </summary>
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/// <remarks>
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/// Can be overridden to add editor-specific logical changes to a <see cref="Ruleset"/>'s standard <see cref="DrawableRuleset{TObject}"/>.
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/// For example, hit animations or judgement logic may be changed to give a better editor user experience.
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/// </remarks>
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/// <param name="ruleset">The ruleset used to construct its drawable counterpart.</param>
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/// <param name="beatmap">The loaded beatmap.</param>
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/// <param name="mods">The mods to be applied.</param>
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/// <returns>An editor-relevant <see cref="DrawableRuleset{TObject}"/>.</returns>
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protected virtual DrawableRuleset<TObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods)
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=> (DrawableRuleset<TObject>)ruleset.CreateDrawableRulesetWith(beatmap, mods);
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#region Tool selection logic
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protected override bool OnKeyDown(KeyDownEvent e)
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{
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if (e.ControlPressed || e.SuperPressed)
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return false;
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if (checkToolboxMappingFromKey(e.Key, out int leftIndex))
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{
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var item = toolboxCollection.Items.ElementAtOrDefault(leftIndex);
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if (item != null)
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{
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if (!item.Selected.Disabled)
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item.Select();
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return true;
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}
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}
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if (checkToggleMappingFromKey(e.Key, out int rightIndex))
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{
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if (e.ShiftPressed || e.AltPressed)
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{
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if (sampleBankTogglesCollection.ElementAtOrDefault(rightIndex) is SampleBankTernaryButton sampleBankTernaryButton)
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{
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if (e.ShiftPressed)
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sampleBankTernaryButton.NormalButton.Toggle();
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if (e.AltPressed)
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sampleBankTernaryButton.AdditionsButton.Toggle();
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return true;
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}
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}
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else
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{
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if (togglesCollection.ElementAtOrDefault(rightIndex) is DrawableTernaryButton button)
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{
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button.Button.Toggle();
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return true;
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}
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}
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}
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return base.OnKeyDown(e);
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}
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private bool checkToolboxMappingFromKey(Key key, out int index)
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{
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if (key < Key.Number1 || key > Key.Number9)
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{
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index = -1;
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return false;
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}
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index = key - Key.Number1;
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return true;
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}
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private bool checkToggleMappingFromKey(Key key, out int index)
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{
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switch (key)
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{
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case Key.Q:
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index = 0;
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break;
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case Key.W:
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index = 1;
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break;
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case Key.E:
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index = 2;
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break;
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case Key.R:
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index = 3;
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break;
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case Key.T:
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index = 4;
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break;
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case Key.Y:
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index = 5;
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break;
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case Key.U:
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index = 6;
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break;
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case Key.I:
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index = 7;
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break;
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case Key.O:
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index = 8;
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break;
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case Key.P:
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index = 9;
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break;
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default:
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index = -1;
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break;
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}
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return index >= 0;
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}
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private void selectionChanged(object sender, NotifyCollectionChangedEventArgs changedArgs)
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{
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if (EditorBeatmap.SelectedHitObjects.Any())
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{
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// ensure in selection mode if a selection is made.
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SetSelectTool();
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}
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}
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public void SetSelectTool() => toolboxCollection.Items.First().Select();
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public void SetLastTool() => (lastTool ?? toolboxCollection.Items.First()).Select();
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private void toolSelected(CompositionTool tool)
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{
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lastTool = toolboxCollection.Items.OfType<HitObjectCompositionToolButton>().FirstOrDefault(i => i.Tool == BlueprintContainer.CurrentTool);
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BlueprintContainer.CurrentTool = tool;
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if (!(tool is SelectTool))
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EditorBeatmap.SelectedHitObjects.Clear();
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}
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#endregion
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#region IPlacementHandler
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public void ShowPlacement(HitObject hitObject)
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{
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EditorBeatmap.PlacementObject.Value = hitObject;
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}
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public void HidePlacement()
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{
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EditorBeatmap.PlacementObject.Value = null;
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}
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public void CommitPlacement(HitObject hitObject)
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{
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EditorBeatmap.PlacementObject.Value = null;
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EditorBeatmap.Add(hitObject);
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if (autoSeekOnPlacement.Value && EditorClock.CurrentTime < hitObject.StartTime)
|
|
EditorClock.SeekSmoothlyTo(hitObject.StartTime);
|
|
}
|
|
|
|
public void Delete(HitObject hitObject) => EditorBeatmap.Remove(hitObject);
|
|
|
|
#endregion
|
|
|
|
#region IPositionSnapProvider
|
|
|
|
/// <summary>
|
|
/// Retrieve the relevant <see cref="Playfield"/> at a specified screen-space position.
|
|
/// In cases where a ruleset doesn't require custom logic (due to nested playfields, for example)
|
|
/// this will return the ruleset's main playfield.
|
|
/// </summary>
|
|
/// <param name="screenSpacePosition">The screen-space position to query.</param>
|
|
/// <returns>The most relevant <see cref="Playfield"/>.</returns>
|
|
protected virtual Playfield PlayfieldAtScreenSpacePosition(Vector2 screenSpacePosition) => drawableRulesetWrapper.Playfield;
|
|
|
|
public override SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition, SnapType snapType = SnapType.All)
|
|
{
|
|
var playfield = PlayfieldAtScreenSpacePosition(screenSpacePosition);
|
|
double? targetTime = null;
|
|
|
|
if (snapType.HasFlag(SnapType.GlobalGrids))
|
|
{
|
|
if (playfield is ScrollingPlayfield scrollingPlayfield)
|
|
{
|
|
targetTime = scrollingPlayfield.TimeAtScreenSpacePosition(screenSpacePosition);
|
|
|
|
// apply beat snapping
|
|
targetTime = BeatSnapProvider.SnapTime(targetTime.Value);
|
|
|
|
// convert back to screen space
|
|
screenSpacePosition = scrollingPlayfield.ScreenSpacePositionAtTime(targetTime.Value);
|
|
}
|
|
}
|
|
|
|
return new SnapResult(screenSpacePosition, targetTime, playfield);
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
|
|
/// <summary>
|
|
/// A non-generic definition of a HitObject composer class.
|
|
/// Generally used to access certain methods without requiring a generic type for <see cref="HitObjectComposer{T}" />.
|
|
/// </summary>
|
|
[Cached]
|
|
public abstract partial class HitObjectComposer : CompositeDrawable, IPositionSnapProvider
|
|
{
|
|
public const float TOOLBOX_CONTRACTED_SIZE_LEFT = 60;
|
|
public const float TOOLBOX_CONTRACTED_SIZE_RIGHT = 120;
|
|
|
|
public readonly Ruleset Ruleset;
|
|
|
|
protected HitObjectComposer(Ruleset ruleset)
|
|
{
|
|
Ruleset = ruleset;
|
|
RelativeSizeAxes = Axes.Both;
|
|
}
|
|
|
|
/// <summary>
|
|
/// The target ruleset's playfield.
|
|
/// </summary>
|
|
public abstract Playfield Playfield { get; }
|
|
|
|
public abstract ComposeBlueprintContainer BlueprintContainer { get; }
|
|
|
|
/// <summary>
|
|
/// All <see cref="DrawableHitObject"/>s in currently loaded beatmap.
|
|
/// </summary>
|
|
public abstract IEnumerable<DrawableHitObject> HitObjects { get; }
|
|
|
|
/// <summary>
|
|
/// Whether the user's cursor is currently in an area of the <see cref="HitObjectComposer"/> that is valid for placement.
|
|
/// </summary>
|
|
public abstract bool CursorInPlacementArea { get; }
|
|
|
|
/// <summary>
|
|
/// Returns a string representing the current selection.
|
|
/// The inverse method to <see cref="SelectFromTimestamp"/>.
|
|
/// </summary>
|
|
public virtual string ConvertSelectionToString() => string.Empty;
|
|
|
|
/// <summary>
|
|
/// Selects objects based on the supplied <paramref name="timestamp"/> and <paramref name="objectDescription"/>.
|
|
/// The inverse method to <see cref="ConvertSelectionToString"/>.
|
|
/// </summary>
|
|
/// <param name="timestamp">The time instant to seek to, in milliseconds.</param>
|
|
/// <param name="objectDescription">The ruleset-specific description of objects to select at the given timestamp.</param>
|
|
public virtual void SelectFromTimestamp(double timestamp, string objectDescription) { }
|
|
|
|
#region IPositionSnapProvider
|
|
|
|
public abstract SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition, SnapType snapType = SnapType.All);
|
|
|
|
#endregion
|
|
}
|
|
}
|