mirror of https://github.com/ppy/osu
87 lines
2.3 KiB
C#
87 lines
2.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osuTK;
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using osuTK.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Events;
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namespace osu.Game.Graphics.UserInterface
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{
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public partial class IconButton : OsuAnimatedButton
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{
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public const float DEFAULT_BUTTON_SIZE = 30;
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private Color4? iconColour;
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/// <summary>
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/// The icon colour. This does not affect <see cref="Drawable.Colour">Colour</see>.
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/// </summary>
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public Color4 IconColour
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{
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get => iconColour ?? Color4.White;
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set
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{
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iconColour = value;
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icon.FadeColour(value);
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}
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}
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private Color4? iconHoverColour;
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/// <summary>
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/// The icon colour while the <see cref="IconButton"/> is hovered.
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/// </summary>
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public Color4 IconHoverColour
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{
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get => iconHoverColour ?? IconColour;
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set => iconHoverColour = value;
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}
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/// <summary>
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/// The icon.
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/// </summary>
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public IconUsage Icon
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{
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get => icon.Icon;
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set => icon.Icon = value;
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}
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/// <summary>
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/// The icon scale. This does not affect <see cref="Drawable.Scale">Scale</see>.
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/// </summary>
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public Vector2 IconScale
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{
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get => icon.Scale;
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set => icon.Scale = value;
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}
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private readonly SpriteIcon icon;
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public IconButton()
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{
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Size = new Vector2(DEFAULT_BUTTON_SIZE);
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Add(icon = new SpriteIcon
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Size = new Vector2(18),
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});
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}
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protected override bool OnHover(HoverEvent e)
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{
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icon.FadeColour(IconHoverColour, 500, Easing.OutQuint);
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return base.OnHover(e);
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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icon.FadeColour(IconColour, 500, Easing.OutQuint);
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base.OnHoverLost(e);
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}
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}
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}
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