osu/osu.Game/Graphics/UserInterface/BackButton.cs

63 lines
1.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Screens.Footer;
namespace osu.Game.Graphics.UserInterface
{
// todo: remove this once all screens migrate to display the new game footer and back button.
public partial class BackButton : VisibilityContainer
{
public Action Action;
private readonly TwoLayerButton button;
public BackButton(ScreenFooter.BackReceptor receptor = null)
{
Size = TwoLayerButton.SIZE_EXTENDED;
Child = button = new TwoLayerButton
{
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft,
Text = @"back",
Icon = OsuIcon.LeftCircle,
Action = () => Action?.Invoke()
};
if (receptor == null)
{
// if a receptor wasn't provided, create our own locally.
Add(receptor = new ScreenFooter.BackReceptor());
}
receptor.OnBackPressed = () => button.TriggerClick();
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
button.BackgroundColour = colours.Pink;
button.HoverColour = colours.PinkDark;
}
protected override void PopIn()
{
button.MoveToX(0, 400, Easing.OutQuint);
button.FadeIn(150, Easing.OutQuint);
}
protected override void PopOut()
{
button.MoveToX(-TwoLayerButton.SIZE_EXTENDED.X / 2, 400, Easing.OutQuint);
button.FadeOut(400, Easing.OutQuint);
}
}
}