mirror of https://github.com/ppy/osu
63 lines
1.8 KiB
C#
63 lines
1.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Screens.Footer;
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namespace osu.Game.Graphics.UserInterface
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{
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// todo: remove this once all screens migrate to display the new game footer and back button.
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public partial class BackButton : VisibilityContainer
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{
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public Action Action;
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private readonly TwoLayerButton button;
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public BackButton(ScreenFooter.BackReceptor receptor = null)
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{
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Size = TwoLayerButton.SIZE_EXTENDED;
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Child = button = new TwoLayerButton
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{
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Anchor = Anchor.TopLeft,
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Origin = Anchor.TopLeft,
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Text = @"back",
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Icon = OsuIcon.LeftCircle,
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Action = () => Action?.Invoke()
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};
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if (receptor == null)
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{
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// if a receptor wasn't provided, create our own locally.
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Add(receptor = new ScreenFooter.BackReceptor());
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}
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receptor.OnBackPressed = () => button.TriggerClick();
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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button.BackgroundColour = colours.Pink;
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button.HoverColour = colours.PinkDark;
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}
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protected override void PopIn()
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{
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button.MoveToX(0, 400, Easing.OutQuint);
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button.FadeIn(150, Easing.OutQuint);
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}
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protected override void PopOut()
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{
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button.MoveToX(-TwoLayerButton.SIZE_EXTENDED.X / 2, 400, Easing.OutQuint);
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button.FadeOut(400, Easing.OutQuint);
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}
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}
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}
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