mirror of https://github.com/ppy/osu
15 lines
338 B
Forth
15 lines
338 B
Forth
#define HIGH_PRECISION_VERTEX
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#include "sh_Utils.h"
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#include "sh_Masking.h"
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layout(location = 2) in highp vec2 v_TexCoord;
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layout(location = 0) out vec4 o_Colour;
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void main(void)
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{
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highp float hueValue = v_TexCoord.x / (v_TexRect[2] - v_TexRect[0]);
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o_Colour = getRoundedColor(hsv2rgb(vec4(hueValue, 1, 1, 1)), v_TexCoord);
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}
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