osu/osu.Game/Graphics/UserInterface/ProcessingOverlay.cs

57 lines
1.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osuTK.Graphics;
namespace osu.Game.Graphics.UserInterface
{
/// <summary>
/// An overlay that will consume all available space and block input when required.
/// Useful for disabling all elements in a form and showing we are waiting on a response, for instance.
/// </summary>
public class ProcessingOverlay : VisibilityContainer
{
private const float transition_duration = 200;
public ProcessingOverlay()
{
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load()
{
InternalChildren = new Drawable[]
{
new Box
{
Colour = Color4.Black,
RelativeSizeAxes = Axes.Both,
Alpha = 0.9f,
},
new LoadingAnimation { State = { Value = Visibility.Visible } }
};
}
protected override bool Handle(UIEvent e)
{
return true;
}
protected override void PopIn()
{
this.FadeIn(transition_duration * 2, Easing.OutQuint);
}
protected override void PopOut()
{
this.FadeOut(transition_duration, Easing.OutQuint);
}
}
}