mirror of https://github.com/ppy/osu
236 lines
8.8 KiB
C#
236 lines
8.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Animations;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osuTK;
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using static osu.Game.Skinning.SkinConfiguration;
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namespace osu.Game.Skinning
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{
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public static partial class LegacySkinExtensions
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{
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public static Drawable? GetAnimation(this ISkin? source, string componentName, bool animatable, bool looping, bool applyConfigFrameRate = false, string animationSeparator = "-",
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bool startAtCurrentTime = true, double? frameLength = null, Vector2? maxSize = null)
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=> source.GetAnimation(componentName, default, default, animatable, looping, applyConfigFrameRate, animationSeparator, startAtCurrentTime, frameLength, maxSize);
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public static Drawable? GetAnimation(this ISkin? source, string componentName, WrapMode wrapModeS, WrapMode wrapModeT, bool animatable, bool looping, bool applyConfigFrameRate = false,
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string animationSeparator = "-", bool startAtCurrentTime = true, double? frameLength = null, Vector2? maxSize = null)
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{
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if (source == null)
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return null;
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var textures = GetTextures(source, componentName, wrapModeS, wrapModeT, animatable, animationSeparator, maxSize, out var retrievalSource);
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switch (textures.Length)
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{
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case 0:
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return null;
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case 1:
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return new Sprite { Texture = textures[0] };
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default:
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Debug.Assert(retrievalSource != null);
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var animation = new SkinnableTextureAnimation(startAtCurrentTime)
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{
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DefaultFrameLength = frameLength ?? getFrameLength(retrievalSource, applyConfigFrameRate, textures),
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Loop = looping,
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};
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foreach (var t in textures)
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animation.AddFrame(t);
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return animation;
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}
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}
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public static Texture[] GetTextures(this ISkin? source, string componentName, WrapMode wrapModeS, WrapMode wrapModeT, bool animatable, string animationSeparator, Vector2? maxSize, out ISkin? retrievalSource)
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{
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retrievalSource = null;
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if (source == null)
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return Array.Empty<Texture>();
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// find the first source which provides either the animated or non-animated version.
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retrievalSource = (source as ISkinSource)?.FindProvider(s =>
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{
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if (animatable && s.GetTexture(getFrameName(0)) != null)
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return true;
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return s.GetTexture(componentName, wrapModeS, wrapModeT) != null;
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}) ?? source;
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if (animatable)
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{
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var textures = getTextures(retrievalSource).ToArray();
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if (textures.Length > 0)
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return textures;
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}
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// if an animation was not allowed or not found, fall back to a sprite retrieval.
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var singleTexture = retrievalSource.GetTexture(componentName, wrapModeS, wrapModeT);
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if (singleTexture != null && maxSize != null)
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singleTexture = singleTexture.WithMaximumSize(maxSize.Value);
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return singleTexture != null
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? new[] { singleTexture }
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: Array.Empty<Texture>();
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IEnumerable<Texture> getTextures(ISkin skin)
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{
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for (int i = 0; true; i++)
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{
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var texture = skin.GetTexture(getFrameName(i), wrapModeS, wrapModeT);
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if (texture == null)
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break;
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if (maxSize != null)
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texture = texture.WithMaximumSize(maxSize.Value);
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yield return texture;
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}
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}
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string getFrameName(int frameIndex) => $"{componentName}{animationSeparator}{frameIndex}";
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}
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public static Texture WithMaximumSize(this Texture texture, Vector2 maxSize)
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{
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if (texture.DisplayWidth <= maxSize.X && texture.DisplayHeight <= maxSize.Y)
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return texture;
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maxSize *= texture.ScaleAdjust;
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// Importantly, check per-axis for the minimum dimension to avoid accidentally inflating
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// textures with weird aspect ratios.
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float newWidth = Math.Min(texture.Width, maxSize.X);
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float newHeight = Math.Min(texture.Height, maxSize.Y);
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var croppedTexture = texture.Crop(new RectangleF(
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texture.Width / 2f - newWidth / 2f,
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texture.Height / 2f - newHeight / 2f,
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newWidth,
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newHeight
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));
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croppedTexture.ScaleAdjust = texture.ScaleAdjust;
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return croppedTexture;
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}
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public static bool HasFont(this ISkin source, LegacyFont font)
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{
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return source.GetTexture($"{source.GetFontPrefix(font)}-0") != null;
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}
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public static string GetFontPrefix(this ISkin source, LegacyFont font)
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{
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switch (font)
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{
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case LegacyFont.Score:
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return source.GetConfig<LegacySetting, string>(LegacySetting.ScorePrefix)?.Value ?? "score";
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case LegacyFont.Combo:
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return source.GetConfig<LegacySetting, string>(LegacySetting.ComboPrefix)?.Value ?? "score";
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case LegacyFont.HitCircle:
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return source.GetConfig<LegacySetting, string>(LegacySetting.HitCirclePrefix)?.Value ?? "default";
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default:
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throw new ArgumentOutOfRangeException(nameof(font));
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}
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}
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/// <summary>
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/// Returns the numeric overlap of number sprites to use.
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/// A positive number will bring the number sprites closer together, while a negative number
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/// will split them apart more.
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/// </summary>
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public static float GetFontOverlap(this ISkin source, LegacyFont font)
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{
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switch (font)
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{
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case LegacyFont.Score:
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return source.GetConfig<LegacySetting, float>(LegacySetting.ScoreOverlap)?.Value ?? 0f;
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case LegacyFont.Combo:
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return source.GetConfig<LegacySetting, float>(LegacySetting.ComboOverlap)?.Value ?? 0f;
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case LegacyFont.HitCircle:
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return source.GetConfig<LegacySetting, float>(LegacySetting.HitCircleOverlap)?.Value ?? -2f;
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default:
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throw new ArgumentOutOfRangeException(nameof(font));
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}
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}
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public partial class SkinnableTextureAnimation : TextureAnimation
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{
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[Resolved(canBeNull: true)]
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private IAnimationTimeReference? timeReference { get; set; }
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private readonly Bindable<double> animationStartTime = new BindableDouble();
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public SkinnableTextureAnimation(bool startAtCurrentTime = true)
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: base(startAtCurrentTime)
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{
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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if (timeReference != null)
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{
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Clock = timeReference.Clock;
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animationStartTime.BindTo(timeReference.AnimationStartTime);
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}
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animationStartTime.BindValueChanged(_ => updatePlaybackPosition(), true);
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}
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private void updatePlaybackPosition()
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{
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if (timeReference == null)
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return;
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PlaybackPosition = timeReference.Clock.CurrentTime - timeReference.AnimationStartTime.Value;
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}
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}
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/// <summary>
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/// The frame length of each frame at a 60 FPS rate.
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/// Default frame rate for legacy skin animations.
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/// </summary>
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public const double SIXTY_FRAME_TIME = 1000 / 60d;
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private static double getFrameLength(ISkin source, bool applyConfigFrameRate, Texture[] textures)
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{
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if (applyConfigFrameRate)
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{
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var iniRate = source.GetConfig<LegacySetting, int>(LegacySetting.AnimationFramerate);
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if (iniRate?.Value > 0)
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return 1000f / iniRate.Value;
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return 1000f / textures.Length;
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}
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return SIXTY_FRAME_TIME;
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}
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}
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}
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