mirror of https://github.com/ppy/osu
93 lines
2.9 KiB
C#
93 lines
2.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Screens.Play.HUD;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Skinning
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{
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public partial class LegacyKeyCounterDisplay : KeyCounterDisplay
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{
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private static readonly Colour4 active_colour_top = Colour4.FromHex(@"#ffde00");
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private static readonly Colour4 active_colour_bottom = Colour4.FromHex(@"#f8009e");
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protected override FillFlowContainer<KeyCounter> KeyFlow { get; }
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private readonly Sprite backgroundSprite;
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public LegacyKeyCounterDisplay()
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{
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AutoSizeAxes = Axes.Both;
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AddRange(new Drawable[]
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{
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backgroundSprite = new Sprite
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopLeft,
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Scale = new Vector2(1.05f, 1),
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Rotation = 90,
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},
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KeyFlow = new FillFlowContainer<KeyCounter>
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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X = -1.5f,
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Y = 7,
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Spacing = new Vector2(1.8f),
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Direction = FillDirection.Vertical,
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AutoSizeAxes = Axes.Both,
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},
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});
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}
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[Resolved]
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private ISkinSource source { get; set; } = null!;
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protected override void LoadComplete()
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{
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base.LoadComplete();
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KeyTextColor = source.GetConfig<SkinCustomColourLookup, Color4>(new SkinCustomColourLookup(SkinConfiguration.LegacySetting.InputOverlayText))?.Value ?? Color4.Black;
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Texture? backgroundTexture = source.GetTexture(@"inputoverlay-background");
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if (backgroundTexture != null)
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backgroundSprite.Texture = backgroundTexture;
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for (int i = 0; i < KeyFlow.Count; ++i)
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{
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((LegacyKeyCounter)KeyFlow[i]).ActiveColour = i < 2 ? active_colour_top : active_colour_bottom;
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}
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}
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protected override KeyCounter CreateCounter(InputTrigger trigger) => new LegacyKeyCounter(trigger)
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{
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TextColour = keyTextColor,
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};
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private Colour4 keyTextColor = Colour4.White;
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public Colour4 KeyTextColor
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{
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get => keyTextColor;
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set
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{
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if (value != keyTextColor)
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{
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keyTextColor = value;
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foreach (var child in KeyFlow.Cast<LegacyKeyCounter>())
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child.TextColour = value;
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}
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}
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}
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}
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}
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