mirror of https://github.com/ppy/osu
60 lines
1.8 KiB
C#
60 lines
1.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using osu.Framework.IO.Network;
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using osu.Game.Extensions;
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using osu.Game.Online.API;
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using osu.Game.Online.Rooms.RoomStatuses;
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using osu.Game.Screens.OnlinePlay.Lounge.Components;
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namespace osu.Game.Online.Rooms
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{
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public class GetRoomsRequest : APIRequest<List<Room>>
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{
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private readonly RoomStatusFilter status;
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private readonly string category;
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public GetRoomsRequest(RoomStatusFilter status, string category)
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{
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this.status = status;
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this.category = category;
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}
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protected override WebRequest CreateWebRequest()
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{
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var req = base.CreateWebRequest();
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if (status != RoomStatusFilter.Open)
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req.AddParameter("mode", status.ToString().ToSnakeCase().ToLowerInvariant());
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if (!string.IsNullOrEmpty(category))
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req.AddParameter("category", category);
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return req;
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}
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protected override void PostProcess()
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{
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base.PostProcess();
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if (Response != null)
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{
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// API doesn't populate status so let's do it here.
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foreach (var room in Response)
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{
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if (room.EndDate.Value != null && DateTimeOffset.Now >= room.EndDate.Value)
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room.Status.Value = new RoomStatusEnded();
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else if (room.HasPassword.Value)
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room.Status.Value = new RoomStatusOpenPrivate();
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else
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room.Status.Value = new RoomStatusOpen();
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}
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}
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}
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protected override string Target => "rooms";
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}
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}
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