mirror of https://github.com/ppy/osu
81 lines
2.6 KiB
C#
81 lines
2.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.IO;
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using System.Linq;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Track;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Beatmaps;
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using osu.Game.IO.Archives;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Skinning;
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using osu.Game.Tests.Beatmaps;
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using osu.Game.Tests.Resources;
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namespace osu.Game.Tests
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{
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/// <summary>
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/// A <see cref="WorkingBeatmap"/> that is used for test scenes that include waveforms.
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/// </summary>
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public class WaveformTestBeatmap : WorkingBeatmap
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{
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private readonly Beatmap beatmap;
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private readonly ITrackStore trackStore;
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public WaveformTestBeatmap(AudioManager audioManager, RulesetInfo rulesetInfo = null)
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: this(audioManager, new TestBeatmap(rulesetInfo ?? new OsuRuleset().RulesetInfo))
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{
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}
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public WaveformTestBeatmap(AudioManager audioManager, Beatmap beatmap)
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: base(beatmap.BeatmapInfo, audioManager)
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{
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this.beatmap = beatmap;
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trackStore = audioManager.GetTrackStore(getZipReader());
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}
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~WaveformTestBeatmap()
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{
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// Remove the track store from the audio manager
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trackStore?.Dispose();
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}
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private static Stream getStream() => TestResources.GetTestBeatmapStream();
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private static ZipArchiveReader getZipReader() => new ZipArchiveReader(getStream());
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protected override IBeatmap GetBeatmap() => beatmap;
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public override Texture GetBackground() => null;
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protected override Waveform GetWaveform() => new Waveform(trackStore.GetStream(firstAudioFile));
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protected internal override ISkin GetSkin() => null;
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public override Stream GetStream(string storagePath) => null;
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protected override Track GetBeatmapTrack() => trackStore.Get(firstAudioFile);
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public override bool TryTransferTrack(WorkingBeatmap target)
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{
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// Our track comes from a local track store that's disposed on finalizer,
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// therefore it's unsafe to transfer it to another working beatmap.
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return false;
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}
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private string firstAudioFile
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{
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get
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{
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using (var reader = getZipReader())
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return reader.Filenames.First(f => f.EndsWith(".mp3", StringComparison.Ordinal));
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}
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}
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}
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}
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