mirror of https://github.com/ppy/osu
157cc884f4
Closes https://github.com/ppy/osu/issues/28989. Because swell ticks are judged manually by their parenting objects, swell ticks were not given a start time (with the thinking that there isn't really one *to* give). This tripped up the "judge past objects" logic in `EditorPlayer`, since it would enumerate all objects (regardless of nesting) that are prior to current time and mark them as judged. With all swell ticks having the default start time of 0 they would get judged more often than not, leading to behaviour weirdness. To resolve, give swell ticks a *relatively* sane start time equal to the start time of the swell itself. |
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.. | ||
Drawables | ||
BarLine.cs | ||
DrumRoll.cs | ||
DrumRollTick.cs | ||
Hit.cs | ||
HitType.cs | ||
IgnoreHit.cs | ||
StrongNestedHitObject.cs | ||
Swell.cs | ||
SwellTick.cs | ||
TaikoHitObject.cs | ||
TaikoStrongableHitObject.cs |