mirror of https://github.com/ppy/osu
54 lines
2.2 KiB
C#
54 lines
2.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Configuration;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Skinning;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Skinning.Default
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{
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public abstract partial class PlaySliderBody : SnakingSliderBody
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{
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protected IBindable<float> ScaleBindable { get; private set; } = null!;
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protected IBindable<Color4> AccentColourBindable { get; private set; } = null!;
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private IBindable<int> pathVersion = null!;
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[Resolved(CanBeNull = true)]
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private OsuRulesetConfigManager? config { get; set; }
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private readonly Bindable<bool> configSnakingOut = new Bindable<bool>();
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin, DrawableHitObject drawableObject)
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{
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var drawableSlider = (DrawableSlider)drawableObject;
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ScaleBindable = drawableSlider.ScaleBindable.GetBoundCopy();
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ScaleBindable.BindValueChanged(scale => PathRadius = OsuHitObject.OBJECT_RADIUS * scale.NewValue, true);
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pathVersion = drawableSlider.PathVersion.GetBoundCopy();
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pathVersion.BindValueChanged(_ => Scheduler.AddOnce(Refresh));
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AccentColourBindable = drawableObject.AccentColour.GetBoundCopy();
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AccentColourBindable.BindValueChanged(accent => AccentColour = GetBodyAccentColour(skin, accent.NewValue), true);
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config?.BindWith(OsuRulesetSetting.SnakingInSliders, SnakingIn);
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config?.BindWith(OsuRulesetSetting.SnakingOutSliders, configSnakingOut);
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SnakingOut.BindTo(configSnakingOut);
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BorderColour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderBorder)?.Value ?? Color4.White;
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}
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protected virtual Color4 GetBodyAccentColour(ISkinSource skin, Color4 hitObjectAccentColour) =>
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skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderTrackOverride)?.Value ?? hitObjectAccentColour;
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}
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}
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